- Joined
- Jul 10, 2012
- Messages
- 12
hey hivers! im trying to make the trigger about transition among map using this
http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/transitions-among-campaign-maps-6283/.I have follow everything this trigger taught,what I can do now is I can make it from map 1 to map 2 to map 3. Another 1 is from map 3 to map 1. I cant make the trigger works from map 2 to map 1,map 3 to map 2 and map 3 to map 1. So if anyone found a bug,there is a file attached below here. Here is my trigger:
http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/transitions-among-campaign-maps-6283/.I have follow everything this trigger taught,what I can do now is I can make it from map 1 to map 2 to map 3. Another 1 is from map 3 to map 1. I cant make the trigger works from map 2 to map 1,map 3 to map 2 and map 3 to map 1. So if anyone found a bug,there is a file attached below here. Here is my trigger:
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Map Init
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Events
- Map initialization
- Conditions
-
Actions
- Game Cache - Create a game cache from CommonCache.w3v
- Set CommonCache = (Last created game cache)
- Set LoadingFrom[1] = FromMap1 <gen>
- Set LoadingFrom[3] = FromMap3 <gen>
- Set Map2NewGame = False
- Trigger - Turn off (This trigger)
- Trigger - Run Load <gen> (ignoring conditions)
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Events
-
Sub Starts
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Events
- Game - A saved game is loaded
- Conditions
-
Actions
- Game Cache - Create a game cache from CommonCache.w3v
- Set CommonCache = (Last created game cache)
- Trigger - Run Load <gen> (ignoring conditions)
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Events
- Go To Map 1
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Events
- Unit - A unit enters ToMap1 <gen>
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Conditions
- ((Entering unit) is A Hero) Equal to True
-
Actions
- Set LeftFromMap = 2
- Game Cache - Clear all labels of Units in CommonCache
- Game Cache - Store (Entering unit) as Hero of Units in CommonCache
- Game Cache - Store (Life of (Entering unit)) as HeroLife of Units in CommonCache
- Game Cache - Store (Mana of (Entering unit)) as HeroMana of Units in CommonCache
- Game Cache - Store LeftFromMap as LeftFromMap of Variables in CommonCache
- Game Cache - Store Map2NewGame as Map2NewGame of Variables in CommonCache
- Game Cache - Save CommonCache
- Unit - Remove (Entering unit) from the game
- Game - Save game as Saves\TransTutMap2.w3z and load Saves\TransTutMap1.w3z (Skip scores)
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Load
- Events
- Conditions
-
Actions
- Game Cache - Reload all game cache data from disk
- Set LeftFromMap = (Load LeftFromMap of Variables from CommonCache)
- Set Map3NewGame = (Load Map3NewGame of Variables from CommonCache)
- Game Cache - Restore Hero of Units from CommonCache for Player 1 (Red) at (Center of LoadingFrom[LeftFromMap]) facing 0.00
- Unit - Set life of (Last restored unit) to (Load HeroLife of Units from CommonCache)
- Unit - Set mana of (Last restored unit) to (Load HeroMana of Units from CommonCache)
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Map Init
-
Events
- Map initialization
- Conditions
-
Actions
- Game Cache - Create a game cache from CommonCache.w3v
- Set CommonCache = (Last created game cache)
- Set LoadingFrom[1] = From Map 1 <gen>
- Set LoadingFrom[3] = From Map 2 <gen>
- Set Map3NewGame = False
- Trigger - Turn off (This trigger)
- Trigger - Run Load <gen> (ignoring conditions)
-
Events
-
Sub Starts
-
Events
- Game - A saved game is loaded
- Conditions
-
Actions
- Game Cache - Create a game cache from CommonCache.w3v
- Set CommonCache = (Last created game cache)
- Trigger - Run Load <gen> (ignoring conditions)
-
Events
-
Go To Map 1
-
Events
- Unit - A unit enters To Map 1 <gen>
-
Conditions
- ((Entering unit) is A Hero) Equal to True
-
Actions
- Set LeftFromMap = 3
- Game Cache - Clear all labels of Units in CommonCache
- Game Cache - Store (Entering unit) as Hero of Units in CommonCache
- Game Cache - Store (Life of (Entering unit)) as HeroLife of Units in CommonCache
- Game Cache - Store (Mana of (Entering unit)) as HeroMana of Units in CommonCache
- Game Cache - Store LeftFromMap as LeftFromMap of Variables in CommonCache
- Game Cache - Store Map3NewGame as Map3NewGame of Variables in CommonCache
- Game Cache - Save CommonCache
- Unit - Remove (Entering unit) from the game
- Game - Save game as Saves\TransTutMap3.w3z and load Saves\TransTutMap1.w3z (Skip scores)
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Events
-
Go To Map 2
-
Events
- Unit - A unit enters To Map 2 <gen>
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Conditions
- ((Entering unit) is A Hero) Equal to True
-
Actions
- Set LeftFromMap = 3
- Game Cache - Clear all labels of Units in CommonCache
- Game Cache - Store (Entering unit) as Hero of Units in CommonCache
- Game Cache - Store (Life of (Entering unit)) as HeroLife of Units in CommonCache
- Game Cache - Store (Mana of (Entering unit)) as HeroMana of Units in CommonCache
- Game Cache - Store LeftFromMap as LeftFromMap of Variables in CommonCache
- Game Cache - Store Map3NewGame as Map3NewGame of Variables in CommonCache
- Game Cache - Save CommonCache
- Unit - Remove (Entering unit) from the game
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Map2NewGame Equal to True
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Then - Actions
- Game - Save game as Saves\TransTutMap3.w3z and change level to Test Trans 2.w3x (Skip scores)
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Else - Actions
- Game - Save game as Saves\TransTutMap3.w3z and load Saves\TransTutMap2.w3z (Skip scores)
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If - Conditions
-
Events
-
Load
- Events
- Conditions
-
Actions
- Game Cache - Reload all game cache data from disk
- Set LeftFromMap = (Load LeftFromMap of Variables from CommonCache)
- Set Map2NewGame = (Load Map2NewGame of Variables from CommonCache)
- Game Cache - Restore Hero of Units from CommonCache for Player 1 (Red) at (Center of LoadingFrom[LeftFromMap]) facing 0.00
- Unit - Set life of (Last restored unit) to (Load HeroLife of Units from CommonCache)
- Unit - Set mana of (Last restored unit) to (Load HeroMana of Units from CommonCache)
Attachments
Last edited: