
Lightning
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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Lightning Equal to (Ability being cast)
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Actions
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Set int = (Intelligence of (Triggering unit) (Include bonuses))
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Game Cache - Store (Real(int)) as int of Category1 in (Last created game cache)
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Set numberofbolts = (Level of Lightning for (Triggering unit))
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Game Cache - Store (Real(numberofbolts)) as lvllightning of Category2 in (Last created game cache)
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Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((100.00 + (Load int of Category1 from (Last created game cache))) x ((Load lvllightning of Category2 from (Last created game cache)) + 1.00)) damage of attack type Spells and damage type Normal
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but it always damages enemy 80
could you tell me what mus I do?

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