Hi I got the trigger to solve a problem, but they only count for so much. Seem like there a limit for everything.
Here my trigger.
Ok I've set it to 4000 it won't work, So I test it and tried 20, 50, 100, and 105 it work. and I tried 500 it didn't work so probly im guessing the limit is probly 333 or something.
Anyway can anybody help me find out how to make the Unit kill counter go over 1000 or more?
Here my trigger.
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Slime Rat respawn
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Events
- Unit - A unit owned by Player 12 (Brown) Dies
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Unit-type of (Triggering unit)) Equal to a slime
- (Unit-type of (Triggering unit)) Equal to a rat
- (Player number of (Picked player)) Equal to 105
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Conditions
-
Or - Any (Conditions) are true
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in UnitKillCount) Equal to 105
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Then - Actions
- Unit Group - Remove all units from UnitKillCount
- Wait 0.01 seconds
- Trigger - Turn on Slime Rat Dies <gen>
- Wait 0.01 seconds
- Trigger - Turn off (This trigger)
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Else - Actions
- Unit Group - Add (Triggering unit) to UnitKillCount
- Unit - Create 1 RandomSpawn[(Random integer number between 1 and 2)] for Player 12 (Brown) at (Random point in Spawn a <gen>) facing Default building facing degrees
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
Ok I've set it to 4000 it won't work, So I test it and tried 20, 50, 100, and 105 it work. and I tried 500 it didn't work so probly im guessing the limit is probly 333 or something.
Anyway can anybody help me find out how to make the Unit kill counter go over 1000 or more?