The exclusive updates covered his lazyness and for good reason.
We the 25% of the game community who do not play DotA are not as important as the 75% of the community which do play DotA.
Why? just because we dont follow the mass we are less important? Blizzard updated some programation things in the sistem, AND helped dota. They could just update the codes, but no, they HAD to wait for icefrog and do it so dota can continue
Thus killing the map for ever a few hours from battlenet would result in over 150000 players leaving WC3 for good.
You SERIUSLY think they could KILL dota? AND THE DOTA FANS LEAVE THE GAME FOR GOOD? they will go back playing as a new dota appears, the dota addicts are more stupid than you think. If the update made dota unplayable, YOU SERIUSLY THINK THEY WILL DOWNLOAD IT? no, they will be playing with the 1.23 patch the last releases of dota.
Killing other maps which are near never hosted (once or twice a week) will cause like under 1000 people to leave and does not affect mappers as they can just update their code in a mater of minutes to be complient.
And ice-mother-fucking-frog cant do it? People with less skill with coding could never recover their maps(shame of them for not knowing more, but still is not a matter of minutes, there´s something called " test" you know?), yes, they may be minority, but we are still players.
The patch also added hell of a good new content to WC3, so you lot should see the whole picture rather than blowing minor lumps into mountains.
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Patch 1.24
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PC WORLD EDITOR CHANGES
- Added new JASS hash table functions to replace the lost functionality from
fixing unsafe type casting.
- Hash Table - Save Item Handle
- Hash Table - Save Unit Handle
- Hash Table - Load Item Handle
- Hash Table - Load Unit Handle
- Hash Table - Get Handle ID
FIXES
- Fixed an exploit related to unsafe type casting that allowed users to
execute arbitrary code in maps.
- Fixed the JASS unsafe type casting exploit ("return bug").
- Fixed several World Editor crashes.
ADDITIONAL
• “Shadowing” global variables with local variables no longer is possible.
• Fixed a type conversion dealing with operators (i.e. adding a handle with an integer)
• Added the ability to store hashtable handles in a hashtable
• Added getSpellTargetX and getSpellTargetY natives
• Added a new base handle type “Agent” of which many types now extend from.
• Added a SaveAgentHandle native which can be used for saving most handle types
• Added a JASS optimization dealing with global variable change events.
• Increased max map file size from 4MB to 8MB.
In other words, changed code issues and added new ones. And the map size is just a scripted limitation, and they changed it now, but they could have changed it before, in fact, we could change it by ourselves.
Yeah, surely it added a lot of content aside of the code things.