• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[General] What is 16 player slot?

Status
Not open for further replies.
Level 17
Joined
Jan 21, 2010
Messages
2,111
Dunno, see the trigger, player,or using integer value, you may see the max number of player (16) i'm also confused by this meaning, btw, try this:
Create an event a unit enter a region, action display to all player the text string owner of triggering unit, and order a neutral passive unit to move to that region, the displayed text, would be player 16
 
Level 7
Joined
Jun 16, 2008
Messages
327
Hey there, Rysnt11!

Wow, that is quite an enigma you've brought out. As Gangspear stated, there are, in essence, a maximum of fourteen players in Warcraft. The twelve-player slot limit is merely the limit assigned by Blizzard to human and computer players. The missing two are quite mysterious, and I don't know for sure what they are. A guess I do have, though, is that perhaps Blizzard assigned each and every entity in Warcraft (units, doodads, destructible e.t.c) to a faction. If this is true, it could mean that there exist invisible 'doodad' or 'destructible' factions that may account for the two missing players. Still, this is purely speculative, and is highly unlikely, since why would doodads/destructibles have an owner? So, I'm not entirely sure, but I'm just sharing a theoretical opinion.

I haven't tried your method, but are you sure all your trigger components and parameters are correct? I might try it myself.
Oh, and, in answer to your question about a 7v7 game, that is nearly impossible. Nearly, I say, because getting the two neutral factions to fight - passive and hostile - would require a heck of a lot of triggering, and would be unable to be controlled by players, anyways, and would, in essence, be a waste of time.
 
Level 17
Joined
Jan 21, 2010
Messages
2,111
I have tried it in my aos - rpg, in a specific quest, a pandaren brewmaster (owned by neutral passive) and when the panda enter a town, it show 'player 16 has entered town of jakarta', like that
In trigger
Player's name + has entered town region (a)
 
Level 7
Joined
Jun 16, 2008
Messages
327
Wow. I am really not sure, then. What was displayed there as 'Player 16' was indeed raw code that designated the player slot, so it could mean that there are indeed sixteen slots. However, I still think it is unlikely; maybe two are obsolete or completely unusable (perhaps Blizzard, at one point, considered having more players, but scrapped two slots in the end), but the number order remained the same. Still, all this is theory, and can't really help in any way. You can't use what you can't use.
 
Status
Not open for further replies.
Top