What do you want?

Status
Not open for further replies.
i want it to be an interesting map =))
also i want it to work normally
tha's it

PS: i also want a pancake =P
 
En Fuego? You crazy bastard, how have you been?

As for what I expect in a map. Originality. I'm tired of seeing more AOS, hero defense, hero arenas, etc..

I expect the game to be easy to learn and fun to pick up. Visualizations are a +. There's a difference between a block of land and a beautifully laid out terrain. The more effort put into a map, the better it will be. ^.^
 
No. I don't do anime maps anymore. I actually haven't been on wc3 in a while. It's only recently that I got back into wc3 and modding. Probably gonna work on a project and help out on another project.

Easy to learn, fun to pick up = Castle Fight ^.^
 
I want an adventure like map. (monkey island, full throtle, the dig, Syberia, Sam e Max etc...)
A map with good history, no combat, no leveling, just puzzles that you must use your brain to beat, not wiht your muscles. Sure some combat involving puzzles are nice, since don't are the focus of the map.

i started some like that once, but stoped to join other projects. So that could be nice.
 
I like to play multiplayer maps with LOTS of quests and things to do so that you are not board while playing
 
I want an adventure like map. (monkey island, full throtle, the dig, Syberia, Sam e Max etc...)
A map with good history, no combat, no leveling, just puzzles that you must use your brain to beat, not wiht your muscles. Sure some combat involving puzzles are nice, since don't are the focus of the map.

i started some like that once, but stoped to join other projects. So that could be nice.
What he said.
 
i want original maps.
ones that are fun to play even on the third and forth time.
the maps dont need to reinvent the wheel, but they need to stand on their own and not have me saying "its just like X but with some diffrences".
 
I will create a list of what I find fun and enjoy.
  • Coop gameplay (humans vs AI).
  • Atleast one hero or hero like unit for players (no units which die easilly).
  • Challenging difficulty (no stupid "fair" crap from the AI, propper hard ass cheating AI which requires real work to compete against to make up for their stupidity).
  • Ballence (all choices for the players should be usable (even if only in certain conditions) and be choosen during the average use of the map).
  • Random elements (nothing is more boring than the same gameplay over and over again resulting in rigged stratergies, randomness is the key here and is what makes gameplay fun (and better than most maps)).
  • Fair and ballenced save system (avoiding saving in such a way as to drag replayability or smuther it).
  • Multiple play modes (Eg like survival, objective based...).
  • Non boring terrain which hurts my eyes (no random models and tiles stuck together).
  • Lagless gameplay (no leaks and no graphic meltingly poorly optimized terrain).
  • Huge complexity (not just boring old standard WC3 gameplay).
  • Great choice (not just 3 heroes or 1 top end item to choose from).
Hope this helps.
 
  • Coop gameplay (humans vs AI).
  • Atleast one hero or hero like unit for players (no units which die easilly).
  • Challenging difficulty (no stupid "fair" crap from the AI, propper hard ass cheating AI which requires real work to compete against to make up for their stupidity).
  • Ballence (all choices for the players should be usable (even if only in certain conditions) and be choosen during the average use of the map).
  • Random elements (nothing is more boring than the same gameplay over and over again resulting in rigged stratergies, randomness is the key here and is what makes gameplay fun (and better than most maps)).
  • Fair and ballenced save system (avoiding saving in such a way as to drag replayability or smuther it).
  • Multiple play modes (Eg like survival, objective based...).
  • Non boring terrain which hurts my eyes (no random models and tiles stuck together).
  • Lagless gameplay (no leaks and no graphic meltingly poorly optimized terrain).
  • Huge complexity (not just boring old standard WC3 gameplay).
  • Great choice (not just 3 heroes or 1 top end item to choose from).

The only thing I have to add to this is:
Story
A good plot line makes everything more interesting, and more fun to play. (In the right cases, of course.)
 
Status
Not open for further replies.
Back
Top