- Joined
- Jun 27, 2010
- Messages
- 2,707
there is a unit(a ship) that if it's killed the game is over. This ship must be able to be auto-attacked. that means he must belong to a player (because neutral passive cannot be auto-attacked). But if the ship belongs to a player he runs away when attacked. I don't want him to run away.
- To change his movement type to none, from the object editor, is not an option, because the ship casts in a cinematic in the beginning of the map(where he walks a path).
what do you suggest I do with the ship?
- To change his movement type to none, from the object editor, is not an option, because the ship casts in a cinematic in the beginning of the map(where he walks a path).
what do you suggest I do with the ship?