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[Trigger] what do you suggest for this?

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there is a unit(a ship) that if it's killed the game is over. This ship must be able to be auto-attacked. that means he must belong to a player (because neutral passive cannot be auto-attacked). But if the ship belongs to a player he runs away when attacked. I don't want him to run away.

- To change his movement type to none, from the object editor, is not an option, because the ship casts in a cinematic in the beginning of the map(where he walks a path).

what do you suggest I do with the ship?
 
Level 23
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Apr 16, 2012
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4,041
no

Because it has <gen>, it seems as preplaced, those units have syntax:
gg_unit_TYPE_Number, so go to object editor, find the ship(The unit type), press CTRL+D and remember the 4 numbers/letters(something like A004 if it is custom), then you see the number 0029, so it should be something like:
  • Custom script: call SetUnitPropWindow(gg_unit_A004_0029, 0)

however, there should be GUI action for that(Set Unit Prop Window or something like that)
 
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