- Joined
- Feb 24, 2015
- Messages
- 50
Hey Hive!,
I have strong intentions of creating a campaign. I've only begun to write things down in stone, so I haven't quite got around to making anything physical on the World Editor yet, but I'm designing units, missions, and I've completely developed the story.
I've got a few ideas of what to include in a campaign to make it fun and great:
- Like great terrain, the best I can do, per map. This would of course include imports and the maps would be designed from the bottom to the top with careful detail.
- Unique, original, and fun units and heroes. Triggered spells and abilities, and possibly a completely fleshed out new race or two.
- An amazing, compelling storyline that attaches you to the campaign. This is probably the part I am least worried about, since I have full faith in my ability and I want the story to be the primary feature of the campaign that makes it different to every other campaign.
- And missions designed to not be annoyingly small, nor impossibly huge. These missions would of course have fully functional and respectable cinematics.
But what else do people want in a campaign? And if I've covered it, what are some ideas expanding off those key ideas I have put forth?
Thanks,
Necziaxxus.
I have strong intentions of creating a campaign. I've only begun to write things down in stone, so I haven't quite got around to making anything physical on the World Editor yet, but I'm designing units, missions, and I've completely developed the story.
I've got a few ideas of what to include in a campaign to make it fun and great:
- Like great terrain, the best I can do, per map. This would of course include imports and the maps would be designed from the bottom to the top with careful detail.
- Unique, original, and fun units and heroes. Triggered spells and abilities, and possibly a completely fleshed out new race or two.
- An amazing, compelling storyline that attaches you to the campaign. This is probably the part I am least worried about, since I have full faith in my ability and I want the story to be the primary feature of the campaign that makes it different to every other campaign.
- And missions designed to not be annoyingly small, nor impossibly huge. These missions would of course have fully functional and respectable cinematics.
But what else do people want in a campaign? And if I've covered it, what are some ideas expanding off those key ideas I have put forth?
Thanks,
Necziaxxus.