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- May 19, 2022
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was it better some years ago? what do you think?
Nintendo is doing such activity? why no-one spoke about it? or at least protested against it?I think it was at its peek when multiplayer on game consoles used to be free. This was the case for both the Xbox (original), PS2/3 and Wii/Wii U. Developers were free to add silly multiplayer features to games and as internet increased in popularity games generally became more social.
Now all the game console developers demand paid subscriptions for multiplayer, and although Sony still has some lenience with online features that do or do not need payment, Nintendo is absolute about it with anything online needing a subscription. This would not be an issue if games moved away from multiplayer or social features like to before those commonly existed, but Nintendo has become increasingly aggressive at trying to push them into games and the rewards can be borderline pay to win in some games.
this is tragic i never expected Nintendo to be like this always thought of it betterA good example of pay to win aspect of this is with Pokemon sword/shield the max raid battles purposely gave you borderline useless AI companions that you could not control and would do stupid things if you could not pay for the subscription to have real people. Another example is in Fire Emblem Three Houses and Fire Emblem Engage where online features let you find bonus items, including powerful permanent stat ups, if you paid for the subscription. Nintendo did not used to be like this, with Xenoblade Chronicles X having free multiplayer including overworld progress and even coop battles.
so you are telling me a console player might pay more than the pc player to continue playing the game ? always thought of PC as the Superior device to play games onIt gets even more ridiculous with games that have PC ports. Although the console versions require subscriptions to play, the PC versions do not. For example after buying Diablo IV on PC I can keep playing it free, without a subscription, but anyone playing it on consoles requires a subscription as the game does not even support single player. Like wise with a small developer game like Factorio, I as a PC player can play it fully multiplayer for free with the initial purchase, but Switch players, who can even cross play with PC players, need to pay a subscription to Nintendo to do so.
if the situation is like this then a pc is better economically as you wont have to keep paying if you want to play onlineThese practices have sucked a lot of enjoyment out of console games to the point that I am not interested in most of the newer generation of consoles. I do not have issues with subscription services offering game libraries, in game benefits, cloud gaming, e.t.c., but in this day and age having to pay for basic multiplayer functionality on a platform is disgusting.
This article says you don't need subscription to play solo or local coop:Although the console versions require subscriptions to play, the PC versions do not. For example after buying Diablo IV on PC I can keep playing it free, without a subscription, but anyone playing it on consoles requires a subscription as the game does not even support single player.
However the official sales page for Sony says otherwise. Specifically the following...This article says you don't need subscription to play solo or local coop:
I think it has already been on sale once. In a year or so you can probably pick it up for $30 or less which is much more reasonable.Speaking of expenses, it's unlikely I will ever purchase Diablo 4 or any other "premium" title with the current trend of "triple-A" games costing more than 60 dollars/Euros. The regional prices aren't encouraging either.
These requirements seem to be misleading, since the game can be played solo without active PS Plus/Xbox Live Gold, as evident from these threads:However the official sales page for Sony says otherwise. Specifically the following...
Diablo® IV - Standard Edition
Diablo® IV - Standard Edition includes - Diablo® IV for PS4™ PS5™ - Inarius Wings Inarius Murloc Pet in Diablo® III - Amalgam of Rage Mount in World of Warcraft® Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish...store.playstation.comXbox sales site only says that multiplayer needs a subscription and that the game is single player. As such it might be that the Xbox version does not have this issue, but I somehow doubt it...
- PS Plus required for online play
- Online play required
Even on sale, with 25% off, it wasn't a very tempting offer thanks to Blizzard's regional pricing policy. And I think I'm going to ignore the generous "last chance special discount", which decreases the price to "mere" ~$68. Indeed, waiting a few years and picking it up "for $30 or less" seems the most reasonable scenario for me.I think it has already been on sale once. In a year or so you can probably pick it up for $30 or less which is much more reasonable.
yes i noticed that especially with battle passesThere are many problems with the gaming industry.
Firstly, most games are no longer games, but software products, mind viruses that are designed with abusable human cognitive heuristics and short circuits in mind that drain you dry of your money. Art, fun, story-telling, having a good time are often not even on the table when designing a "game".
yes monetization as said before became top prioritySecondly, microtransactions.
This is a somewhat separate point from my first. When the Celestial Steed from WoW makes more money than Starcraft 2 altogether, why should companies make a Starcraft 3?
hmmm i dont really get your point on consoles as many great games started on consoles such as god of war even san andreas was first put there and if i remember right RE4 was also on console first the last has a bit of problematic controls with shooting and halo too so i dont think its blight on gaming rather a bless of course there is some games that dont fit the console such as RTS while some RTS games were put on console its rather hard to control it even oh phone RTS games are tough to play also how does your idea of mobile games being money laundering make sense plz elaborateThirdly, mobile gaming, console gaming.
In the past console gaming was a blight on gaming, because of the very limited resources of consoles, and their very limited controller made companies create overly simplistic, ugly looking games, with stupid UI/UX then they ported that garbage 1:1 from console to PC. Just look at Skyrim's inventory system, for example. Also, I have a hypothesis that much of what you can see on Google Play is actually money laundering.
i agree 100% 1000% on thisFourthly, ideology.
Female leader quotas, diversity hiring, ideological pandering, etc. are a great way to make games unnecessarily more expensive and lower quality.
yeah this has been proven to be a bad idea and a doomed idea from the start world of warcraft is a good example its story went down further and further and butchered what wc3 builtFifthly, live service.
While the core idea of live service can be great (active development of content and features even after release), I don't think I can recall a single good example besides Deep Rock Galactic and Don't Starve Together. Live service is a big f.u. to modders in most cases, and it almost always means "We will release 40% of a game, then maybe fix it later".
bots are becoming a big problem however you can spot them in valve games mainly counter strike as you can check player list and see who is an actual player and who isnt indicated by their time playing but its still a problem as in some other games you cant do that and you are left with guessing if this person is real or not .Sixthly, bots.
While it is clear that some companies, cough, Blizzard, cough, treat bots as paying customers rather than problems that they need to eradicate, because they hurt the quality of the experience, bots are becoming more and more sophisticated and easier to produce and harder to detect. I think the competitive / multiplayer gaming scene will go through a decay because of this in the coming years.
Yeah, those are the least hidden cases of botting, but my point is that with AI it is getting easier and easier to be aided in games by a computer, in ways that most of us do not even think about. What if, let's say you could make ChatGPT watch your Dota2 match and warn you of likely ambushes on your lane. Sounds like something you could train ChatGPT right now, and give you a huge advantage over players whose play is not augmented by AI.bots are becoming a big problem however you can spot them in valve games mainly counter strike as you can check player list and see who is an actual player and who isnt indicated by their time playing but its still a problem as in some other games you cant do that and you are left with guessing if this person is real or not
hmmm i dont really get your point on consoles as many great games started on consoles such as god of war even san andreas was first put there and if i remember right RE4 was also on console first the last has a bit of problematic controls with shooting and halo too so i dont think its blight on gaming rather a bless of course there is some games that dont fit the console such as RTS while some RTS games were put on console its rather hard to control it even oh phone RTS games are tough to play also how does your idea of mobile games being money laundering make sense plz elaborate
This means that one day the company making RE4 sat down and gave it a long hard think if they should make a PC game where moddability exists, hardware is stronger, so they can make more complex maps, better graphics, better UI/UX, and said... "naaah, console is where the money is".In 2022, revenue from the global PC games market was estimated at nearly $40 billion, while the mobile games market generated a revenue of over $92 billion. The consoles segment came in second with $51 billion.
the question is how easy it is to implement it and how fast it learnsYeah, those are the least hidden cases of botting, but my point is that with AI it is getting easier and easier to be aided in games by a computer, in ways that most of us do not even think about. What if, let's say you could make ChatGPT watch your Dota2 match and warn you of likely ambushes on your lane. Sounds like something you could train ChatGPT right now, and give you a huge advantage over players whose play is not augmented by AI.
oh i see what you meant games that dont start on consoles at first yeah in that case troubles may ariseThere are great console original games and some games, such as Mortal Kombat or Injustice are outright better with a controller rather than a keyboard and mouse. However, those games start out as console games, because in the beginning companies have to decide what platforms they want to ship their games for, and Console is generally the one they think of first, as it is the most profitable.
yeah well resident evil 4 is still great tho even if there was limitations , but indeed PC is superior in every aspect i could think of besides football games those on console are betterThis means that one day the company making RE4 sat down and gave it a long hard think if they should make a PC game where moddability exists, hardware is stronger, so they can make more complex maps, better graphics, better UI/UX, and said... "naaah, console is where the money is".
Playstation 4 has 8 GB RAM which is also shared by the GPU, a subpar CPU and GPU, and 500 GB. Modern PC games on highest settings require 16 GB RAM plus an additional 8 GB VRAM, a much better GPU and CPU, and close to 100 GB. Take Destiny 2, for example. There are very few enemy models, because having a lot of those would require more RAM, CPU, GPU. In Destiny 2 the developers outright deleted multiple planets (older content), because the size of the game was getting too big. Imagine if Blizzard said, oh, yeah, with this new expansion we are deleting all the old world areas starting with Classic and up to WOTLK.
how is this possible? no way pay-to-win earned that much as most mobile games are pay to win thats why i downloaded half life on mobile better than any mobile gameIn 2022, revenue from the global PC games market was estimated at nearly $40 billion, while the mobile games market generated a revenue of over $92 billion. The consoles segment came in second with $51 billion.
Well, there are many factors here.how is this possible? no way pay-to-win earned that much as most mobile games are pay to win thats why i downloaded half life on mobile better than any mobile game
This is more a case of market share. StarCraft II has a comparatively small market share compared with WoW. This was likely the reason they stopped developing Heroes of the Storm, because despite making them decent money it would never be a league of legends or DotA 2 as far as popularity goes. This is likely where a lot of the tension between developers and Blizzard management started since they only wanted to make the most popular games, rather than popular enough games.Secondly, microtransactions.
This is a somewhat separate point from my first. When the Celestial Steed from WoW makes more money than Starcraft 2 altogether, why should companies make a Starcraft 3?
Skyrim is also the perfect argument against your statement. Although Skyrim was available on consoles and maybe some aspects of its UI were optimised for such, it is primarily a PC game, and its build quality fully supports that. Poor performance, excessive memory usage, crashes, looking ugly, e.t.c. The worst part is that it is all these on PC, so on console it is so much worse lol.Thirdly, mobile gaming, console gaming.
In the past console gaming was a blight on gaming, because of the very limited resources of consoles, and their very limited controller made companies create overly simplistic, ugly looking games, with stupid UI/UX then they ported that garbage 1:1 from console to PC. Just look at Skyrim's inventory system, for example. Also, I have a hypothesis that much of what you can see on Google Play is actually money laundering.
This is needed for creating a game with "most popular" mindset. Be totally offensive to women? Well there goes 30% of your sales. Only feature white characters? There goes 70% of your sales. Offend a major religion? There goes 20% of your sales and gets your product banned in several countries. Percentages were made up, but market analysists could probably produce some. It is just business sense to make a product target as many people as possible.Fourthly, ideology.
Female leader quotas, diversity hiring, ideological pandering, etc. are a great way to make games unnecessarily more expensive and lower quality.
I think you are confusing live service with early access.While the core idea of live service can be great (active development of content and features even after release), I don't think I can recall a single good example besides Deep Rock Galactic and Don't Starve Together. Live service is a big f.u. to modders in most cases, and it almost always means "We will release 40% of a game, then maybe fix it later".
Blizzard does actively combat bots, especially in their live service or still being developed games. They likely try to combat them in all games, but for the older games there is only so much they can do to detect and deal with bots automatically, instead needing to rely on reports.Sixthly, bots.
While it is clear that some companies, cough, Blizzard, cough, treat bots as paying customers rather than problems that they need to eradicate, because they hurt the quality of the experience, bots are becoming more and more sophisticated and easier to produce and harder to detect. I think the competitive / multiplayer gaming scene will go through a decay because of this in the coming years.
Given ChatGPT is running a large language model, it would be like telling a blind person to warn if they see anything unusual.What if, let's say you could make ChatGPT watch your Dota2 match and warn you of likely ambushes on your lane.
Actually Mortal Kombat started out as an arcade game. Arcade machines were like the super computers for games of the time. Their graphic hardware was often vastly superior to what people would have access to at home, especially early home computers. This practice only changed towards the 2000s where arcade machines increasingly started to become slightly beefier home consoles or just high end computers.However, those games start out as console games
Yes they choose to target consoles because it has a larger audience than PC. Of the sort of people who will play the game, more own consoles than at least as good PCs.This means that one day the company making RE4 sat down and gave it a long hard think if they should make a PC game where moddability exists, hardware is stronger, so they can make more complex maps, better graphics, better UI/UX, and said... "naaah, console is where the money is".
Playstation 4 has 8 GB RAM which is also shared by the GPU, a subpar CPU and GPU, and 500 GB. Modern PC games on highest settings require 16 GB RAM plus an additional 8 GB VRAM, a much better GPU and CPU, and close to 100 GB. Take Destiny 2, for example. There are very few enemy models, because having a lot of those would require more RAM, CPU, GPU. In Destiny 2 the developers outright deleted multiple planets (older content), because the size of the game was getting too big. Imagine if Blizzard said, oh, yeah, with this new expansion we are deleting all the old world areas starting with Classic and up to WOTLK.
Very hard. It would likely cost several million dollars to create just in training costs.the question is how easy it is to implement it and how fast it learns
Most people on the planet have a smart phone. Most people on the planet do not have a PC or a video game console. Potentially market reach for mobile games is a lot bigger than PC or console.how is this possible? no way pay-to-win earned that much as most mobile games are pay to win thats why i downloaded half life on mobile better than any mobile game
Tell that to the £1,000+ iphone models. If you go second hand you could probably build a pretty decent gaming PC for the cost of the phone. But a gaming PC cannot be used in the same way as a smart phone...Gaming PCs are very expensive compared to mobiles and consoles.
The iPhone is an overpriced luxury item.Tell that to the £1,000+ iphone models. If you go second hand you could probably build a pretty decent gaming PC for the cost of the phone. But a gaming PC cannot be used in the same way as a smart phone...
Where as a gaming PC or console is a luxury, a smart phone is pretty much a necessity.
i remember when gamers used to look down upon mobile gamers often calling them "not real gamers" sometimes bullying them too good timesWell, there are many factors here.
Mobile phones are the most numerous.
The average IQ and overall cognitive abilities of mobile gamers are lower than of pc gamers.
Gaming PCs are very expensive compared to mobiles and consoles. A PS5 costs around the third of a mid level PC setup build around, let's say RTX 4060.
Console games are more expensive than PC games.
Piracy and account sharing is easier on PC
And so on.
and add on that how accessible its gonna be?Very hard. It would likely cost several million dollars to create just in training costs.
The threat of AI is from people with resources, like large companies and governments. It is not from private individuals who want to make cheat programs. There are tons of youtubers making videos about their journey into AI and making it play various games. All they have in common is that the results vary from pretty decent with a lot of foot notes, to comically abysmal.
yes indeed smart phones are more spread than any other device it just came to my mind that pubg had battle passes and so many of my pairs owned a phone they always bought battle passes and nothing else so this just speaks volumeMost people on the planet have a smart phone. Most people on the planet do not have a PC or a video game console. Potentially market reach for mobile games is a lot bigger than PC or console.
Apple is trying to encourage PC game developers to port their games to phone. As an example Resident Evil Village now has a native Iphone port that can run on the latest pro iphones. Sure it does not run as well as it does on a steam deck, but it is a phone playing a ported AAA game and it is more than playable.
A PS5 costs closer to 1,000$ if you factor in a decent TV display for it. And it is not even portable...The iPhone is an overpriced luxury item.
A real phone, for example a Xiaomi Poco costs around 200$. A PS5 around 500$
oh yeah a good factor of a game is replay-ability i for instance beaten hitman contracts with a very aggressive playstyle (killing lots of guards etc) what makes hitman series so fun is the endless and creative ways you can kill a target , i think here you refer to things you missed during your playthrough (1st time?) which also means a replay-ability is possible to get the stuff you missed which help in the game longevity and keeps the player interested in the game.I recently played Vampires survivor, and that made me nostalgic for old games.
When you complete an achievement you get something. Whether that was a new hero, a new feature, or new power.
That and the game is packed with so much content that you really feel the developers actually care about the user experience.
You just keep getting more gameplay and new ways to play the game... to the point that I'm not even sure I've unlocked everything :"D