1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. And she's bought a stairway to heaven. The 6th Special Effect Contest Results are here.
    Dismiss Notice
  3. Seek unity between the elements in the 22nd Terraining Contest Poll.
    Dismiss Notice
  4. Seize the moment! The 18th Mini Mapping Contest has commenced.
    Dismiss Notice
  5. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Well of Truth

Submitted by bisnar13
This bundle is marked as approved. It works and satisfies the submission rules.
A well of truth!
It was used by wizards and witches to know about secrets. They also used it like a crystal ball, to see the faith of others.

Made to be used as a doodad.
Only has stand and stand portrait animation.
Uses in-game textures

Update: Lowered the water, to make it look better.

Added Portrait Model! Can be used if you want a more shallow water or clear water.
I don't know why it says crystal.blp should be downloaded, because i only used in gane textures :(

Update: Fixed the texture, now back to its low file size :)

Update!: Added death animation for the model file! (portrait animation coming soon!). Special thanks for Misha and TLI - Inferno :)

Update: Added death animation for portrait :D They can be used, even without portraits, they have a portrait animation of their own.

Update: Fixed the bug in the portrait's death animation

Please give credits if used! :D

Keywords:
Well, Water, Truth, Cool, Doodad, Building, Future, Look, Fore, Sight, Magician, Magic, Witch
Contents

Well of Truth (Model)

Well of Truth (Model)

Reviews
Moderator
13:20, 7th Oct 2012 Tarrasque: Works in game. I like it but the lack of death animation doesnt make it that useful. I recommend adding it.
  1. 13:20, 7th Oct 2012
    Tarrasque: Works in game. I like it but the lack of death animation doesnt make it that useful. I recommend adding it.
     
  2. bisnar13

    bisnar13

    Joined:
    May 1, 2011
    Messages:
    526
    Resources:
    26
    Models:
    20
    Icons:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    26
    subscribing.

    Anyway any commens? suggestions?

    btw, i used the crystal lamp model to make this.
     
  3. doomhammer99

    doomhammer99

    Joined:
    Dec 5, 2011
    Messages:
    319
    Resources:
    5
    Models:
    1
    Spells:
    3
    Tutorials:
    1
    Resources:
    5
  4. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,242
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    cool, that's called neat model editing

    now you could try scratch-making :p
     
  5. APproject

    APproject

    Joined:
    Jun 27, 2008
    Messages:
    2,512
    Resources:
    19
    Icons:
    4
    Maps:
    15
    Resources:
    19
    I like it, but water level looks too high, from far it wouldn't look like a well. Perhaps lower water level? That's just a suggestion.
     
  6. bisnar13

    bisnar13

    Joined:
    May 1, 2011
    Messages:
    526
    Resources:
    26
    Models:
    20
    Icons:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    26
    Hmm.. I think i can't, but i'll try :)
     
  7. InfernalTater

    InfernalTater

    Joined:
    Jul 12, 2008
    Messages:
    2,970
    Resources:
    36
    Models:
    32
    Icons:
    2
    Packs:
    1
    Tutorials:
    1
    Resources:
    36
    Select the vertices of the water plane, and lower them; it's as simple as that.

    Anyway, you're getting better, 3/5.

    You might want to work on the UV mapping for the well part, it's a bit blurry, if you forgot how just re-check the PM I sent you. To make it less blurry, you would move the wrap around until it covers a larger part of the texture, increasing resolution.
     
  8. bisnar13

    bisnar13

    Joined:
    May 1, 2011
    Messages:
    526
    Resources:
    26
    Models:
    20
    Icons:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    26
    I don't think its as simple as lowering the vertices of the water, try to look closer or under the model, its not connected so when i lower it, it looks that it has a space that will make it look weird. D:

    I'll try to increase it, or maybe look for another texture that is suitable :)

    Thanks
     
  9. InfernalTater

    InfernalTater

    Joined:
    Jul 12, 2008
    Messages:
    2,970
    Resources:
    36
    Models:
    32
    Icons:
    2
    Packs:
    1
    Tutorials:
    1
    Resources:
    36
    Copy the outside, shrink it, put that on the inside, then you can lower the water. I just did it, but I'm going to let you do that yourself since it's your model.
     
  10. bisnar13

    bisnar13

    Joined:
    May 1, 2011
    Messages:
    526
    Resources:
    26
    Models:
    20
    Icons:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    26
    Okay, later because i'm not using a pc

    edit: yey! approved! thanks tarrasque! :)
     
    Last edited: Oct 7, 2012
  11. Arrr

    Arrr

    Joined:
    Jun 15, 2012
    Messages:
    430
    Resources:
    20
    Maps:
    20
    Resources:
    20
    never seen a well full to the border.
     
  12. bisnar13

    bisnar13

    Joined:
    May 1, 2011
    Messages:
    526
    Resources:
    26
    Models:
    20
    Icons:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    26
    Is it better now? :)
     
  13. Arrr

    Arrr

    Joined:
    Jun 15, 2012
    Messages:
    430
    Resources:
    20
    Maps:
    20
    Resources:
    20
    Much better, yes :)
     
  14. Rainbow_Dash

    Rainbow_Dash

    Joined:
    Oct 7, 2012
    Messages:
    102
    Resources:
    0
    Resources:
    0
    Not bad, but maybe stretch the wrap on the barrel part more height wise? It's a little dissying to look at.
     
  15. Talesman

    Talesman

    Joined:
    Oct 5, 2012
    Messages:
    44
    Resources:
    0
    Resources:
    0
    another one nc
     
  16. Automader

    Automader

    Joined:
    Sep 23, 2012
    Messages:
    17
    Resources:
    0
    Resources:
    0
    Neat model. 4/5.
     
  17. Deros

    Deros

    Joined:
    Aug 16, 2012
    Messages:
    150
    Resources:
    0
    Resources:
    0
    Looks good
     
  18. bisnar13

    bisnar13

    Joined:
    May 1, 2011
    Messages:
    526
    Resources:
    26
    Models:
    20
    Icons:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    26
    sorry for the large file size, i don't know why the crystal.blp needs to be downloaded, even though its an in-game texture, D:
     
  19. InfernalTater

    InfernalTater

    Joined:
    Jul 12, 2008
    Messages:
    2,970
    Resources:
    36
    Models:
    32
    Icons:
    2
    Packs:
    1
    Tutorials:
    1
    Resources:
    36
    You removed the texture path, so it can't find it in the .mpq.

    Find your texture again in the .mpq, add it as a texture, replace the texture in the material layer, and then remove the pathless texture.

    Some editors allow you to change a texture's path, but if you can't, then that's the quickest way to fix it.
     
    Last edited: Oct 8, 2012