I don't know, maybe I'm idiot or blind or what, but
works properly, but
Kills unit placed as last on my (GUI) trigger placing units at map init.(the unit is modified Knight 'h005' )
Even
returns the other unit, also if i Set this unit into local variable it still says it's the last created unit before this one.
The spawn trigger is
Where can be the problem be that GetLastCreatedUnit() references to the Knight who is created at 0.00 after map init but the footman from JASS is created 2 seconds after map init and is not referenced as GetLastCreatedUnit?
P.S.:I'm still learning JASS so even if this is obvious I didn't find it after 30 minutes of trying.
JASS:
function Trig_Untitled_Trigger_002_Actions takes nothing returns nothing
call CreateNUnitsAtLoc( 1, 'hfoo', Player(0), GetUnitLoc(gg_unit_H000_0029), bj_UNIT_FACING )
call UnitApplyTimedLife( GetLastCreatedUnit(), 'BTLF', 0.01)
endfunction
//===========================================================================
function InitTrig_Untitled_Trigger_002 takes nothing returns nothing
set gg_trg_Untitled_Trigger_002 = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Untitled_Trigger_002, 2.00 )
call TriggerAddAction( gg_trg_Untitled_Trigger_002, function Trig_Untitled_Trigger_002_Actions )
endfunction
JASS:
function Trig_Untitled_Trigger_002_Actions takes nothing returns nothing
call CreateUnit(Player(0), 'hfoo', GetUnitX( gg_unit_H000_0029), GetUnitY(gg_unit_H000_0029), 0)
call UnitApplyTimedLife( GetLastCreatedUnit(), 'BTLF', 0.01)
endfunction
//===========================================================================
function InitTrig_Untitled_Trigger_002 takes nothing returns nothing
set gg_trg_Untitled_Trigger_002 = CreateTrigger( )
call TriggerRegisterTimerEventSingle( gg_trg_Untitled_Trigger_002, 2.00 )
call TriggerAddAction( gg_trg_Untitled_Trigger_002, function Trig_Untitled_Trigger_002_Actions )
endfunction
Even
JASS:
DisplayTextToPlayer(Player(0),0,0,GetUnitName(GetLastCreatedUnit()))
The spawn trigger is
-
spawn
-
Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
-
Actions
- Unit - Create 1 Legionnaire for Player 1 (Red) at (Position of Spirit Healer 0029 <gen>) facing Default building facing degrees
- Hero - Set (Last created unit) Hero-level to 30, Show level-up graphics
- Unit - Create 20 Rifleman for Neutral Hostile at (Center of (Playable map area)) facing Default building facing degrees
- Unit - Create 1 Knight for Player 1 (Red) at (Position of Spirit Healer 0029 <gen>) facing Default building facing degrees
- Unit - Set life of (Last created unit) to 1.00%
-
Events
Where can be the problem be that GetLastCreatedUnit() references to the Knight who is created at 0.00 after map init but the footman from JASS is created 2 seconds after map init and is not referenced as GetLastCreatedUnit?
P.S.:I'm still learning JASS so even if this is obvious I didn't find it after 30 minutes of trying.