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Weird issue with imported icon filepaths

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Level 7
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Mar 16, 2014
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152
So in the past I have always used the following filepaths for imported icons.

ReplaceableTextures\CommandButtons\BTNButton.blp
ReplaceableTextures\CommandButtonsDisabled\DISBTNButton.blp

This has worked fine, up until now.

DISBTN icons still work, however, but the new BTN icons do not work with the usual filepath. The new BTN filepath to work is simply

BTNButton.blp

This is annoying since I have hundreds of icons with the other filepath already in the map.

Buttons are being made with Button Manager v1.8.2 .
 
Last edited:

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,198
You can bulk move imports by saving the map as a folder and exiting the editor. As a folder you can use your operating systems file explorer or command line to move around or rename imported files in bulk. When the map folder is opened in World Editor these changes to the imports will be reflected in the import manager automatically.
 
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