- Joined
- Jan 7, 2024
- Messages
- 137
this is prob an easy problem but when i attached a gun to max payne in blender using bone parenting it looked great and worked with all animations but when i tried to export it to warcraft the weapon kinda went into the air but it still gets affected by the hand bone, before playing the animation the gun looks in its correct place (i placed the gun according to the shooting/attack animation)
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