Max payne model porting vertices bug

i've been trying to port the model of max payne for years now and i've recently done some progress to say the least, i ported a max payne player model i found on gmod, i used Crowbar to extract it then used blender with the source tools addon to import it, exported it with mdl exporter etc etc, but of course there are no animations since its a playermodel and uses the gmod defualt, thats not the problem, when i opened it in retera's model studio and in any other warcraft model editor it seems to have some kind of visual bug with his jacket, reimporting it using mdl importer to blender seems to not make the same problem, it looks right in blender, if anyone can help me fix it and prob help me export or remake the animations please do, and if you know about how to import the model from max payne 1 to war 3 without the gmod hassle, help me with ur knowledge :)

View attachment 564022
 

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For each material, tick the "TwoSided" checkbox, that's the easiest way to solve your current issue, you can do it using Magos.
You probably made a slight edit in Blender, but unless you enable a certain option (I forgot where), the faces you created will display the texture on the wrong side.
25-12-20-15-30-32.jpg
 
For each material, tick the "TwoSided" checkbox, that's the easiest way to solve your current issue, you can do it using Magos.
You probably made a slight edit in Blender, but unless you enable a certain option (I forgot where), the faces you created will display the texture on the wrong side.View attachment 564814
thanks
 
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