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- May 2, 2011
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Hello,
I always had questions regarding how some abilities work. I made this thread to show what I have tested or intended to test. Feel free to ask any questions here or post your test of exactly how certain not-obvious-abilites work
Test1: Spirit Link
I always wondered how spirit Link work exactly. I wanted to know how it interactions with spell steal.
I found that for any the damage is Distributed among all units of the player that have the buff. i.e. when spirit Link is cast on 4 units, damage is not only Distributed among those 4, but also does include other units who were previously spirit Linked. Similarly, it works exactly the same for the human team which has spell breaker. I am still not sure if it Distributed among allies as I have not tested.
Basically, it seems like the ability is triggered this way
Mana Siphon does not steal more mana from ethereal units, even when the option is chosen.
Test 3:
For some reason, abilities that are not human race may not appear for human units. However, passive abilities can still work even if they do not appear because of race issue.
spell book do appear though. im not sure if there are more abilitites that can still appear.
Test 4:
There is a trick to add hero spells to spell book: make it unit ability, add it, then make it back hero ability.
Test 5: Shadow Hunter Hex cannot be stolen, but murloc hex can be stolen even when converted to hero ability.
Test 6: Spell damage reduction ability only reduce spell damage, but does not reduce magic attacks from Sorceresses, Priests, shamans, necromancers, banshees, etc.
Test 07
Next will test multiple units casting resurrection.
I always had questions regarding how some abilities work. I made this thread to show what I have tested or intended to test. Feel free to ask any questions here or post your test of exactly how certain not-obvious-abilites work
Test1: Spirit Link
I always wondered how spirit Link work exactly. I wanted to know how it interactions with spell steal.
I found that for any the damage is Distributed among all units of the player that have the buff. i.e. when spirit Link is cast on 4 units, damage is not only Distributed among those 4, but also does include other units who were previously spirit Linked. Similarly, it works exactly the same for the human team which has spell breaker. I am still not sure if it Distributed among allies as I have not tested.
Basically, it seems like the ability is triggered this way
-
Unit receive damage D
-
Set D = D/2
-
Pick every unit in playing map area matching (Unit is within group UnitGroupSpiritLink) and (owned by triggering player) and do
-
set Temp_N = number of UnitGroupSpiritLink
-
Set HP of picked = HP - D/N
Mana Siphon does not steal more mana from ethereal units, even when the option is chosen.
Test 3:
For some reason, abilities that are not human race may not appear for human units. However, passive abilities can still work even if they do not appear because of race issue.
spell book do appear though. im not sure if there are more abilitites that can still appear.
Test 4:
There is a trick to add hero spells to spell book: make it unit ability, add it, then make it back hero ability.
Test 5: Shadow Hunter Hex cannot be stolen, but murloc hex can be stolen even when converted to hero ability.
Test 6: Spell damage reduction ability only reduce spell damage, but does not reduce magic attacks from Sorceresses, Priests, shamans, necromancers, banshees, etc.
Test 07
Hello,
while playing around with WE abilities, I found that some Abilities Conflict with each other. Before We start, here are generals rules which help us guess if abilities would conflict:
while playing around with WE abilities, I found that some Abilities Conflict with each other. Before We start, here are generals rules which help us guess if abilities would conflict:
- if the order string is visible and identical then they would conflict with each other. Though there are some abilitites which has no apparent order string and the field value is set to (NONE).
- In case there is no order string, the summon buff can help us guess if they will conflict.
- Abilities that have excact same name also conflict each other (even if they have different suffix)
- All items conflict each other except with summon head hunters
- Summon head hunters, Feral Spirit, and Water Minion do not conflict one another; However, they do conflict themselves.
- Hunter Serpent ward summon do not exactly conflict with that of ROKHAN; Rokhan Ward is always summoned first and the hero gets stuck trying to cast the other one.
- Rain of chaos of archimond and balnazzar not exactly conflict; they behave in the same manner as serpent ward above.
- Inferno and Item Inferno behave in semilar way.
- Minions Conflict with each (note they all have same buff)
- summon prawn minion
- summon watery minion
- Watery Minion Item ability.
- Water Elemental (note same buff)
- sea elemental
- water elemental
lava spawn fire elemental counts as different one
- Infernal summoning can be re-used to stack the unit; it doesnt conflict with Archimonde ability.
- dark portal doesnt conflict with any of the item abilities.
Burrow Cargo Hold gains 100% attack speed for each unit inside.
Initially you can make use of 4 units, but if you add -100% attack speed ability for the burrow, it will make it up to 5 units that benefit the burrow.
Initially you can make use of 4 units, but if you add -100% attack speed ability for the burrow, it will make it up to 5 units that benefit the burrow.
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