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Wc3 Resources

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Dr Super Good

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As far as I know models do not work at all.

Any screenshots prove it is possible to import the geometry but notice they lack animations.

Logically as bitmaps are nothing more than arrays of pixels often stored using some form of standard discrete cosine transformation like jpeg, those can easilly be ported.
 

Dr Super Good

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You can not use WC3 or WoW models in SC2 unless you completly reanimate them from scratch cause the method of animations are different.

Old blizzard games (WC3 and WoW as that is now 5 years old or something) use the classic way of animating where you pretty much specify what position the model should be in (like drawing a cartoon).

SC2 uses physics based animation, where you set guidelines to how the model should move, and the actual engine generates the rest of the animation. Look at the protoss colossus, its legs will alter their position and animation based on how high above the ground its body is so its legs will never be off the ground.

Unlike WC3 where you could port WoW models and their animations very easilly as they were only some minor changes in formats, SC2 is completly different. Thus you would have to reanimate all imported units from scratch.

To top this off, WC3 and WoW only had 1 texture layer, the actual texture. SC2 uses atleast 3, being the texture, a normal map and an emmisive map. As there are no normal maps you would have to generate those as well and any lighting would need emmisive maps.
 
You can not use WC3 or WoW models in SC2 unless you completly reanimate them from scratch cause the method of animations are different.

Old blizzard games (WC3 and WoW as that is now 5 years old or something) use the classic way of animating where you pretty much specify what position the model should be in (like drawing a cartoon).

SC2 uses physics based animation, where you set guidelines to how the model should move, and the actual engine generates the rest of the animation. Look at the protoss colossus, its legs will alter their position and animation based on how high above the ground its body is so its legs will never be off the ground.

Unlike WC3 where you could port WoW models and their animations very easilly as they were only some minor changes in formats, SC2 is completly different. Thus you would have to reanimate all imported units from scratch.

To top this off, WC3 and WoW only had 1 texture layer, the actual texture. SC2 uses atleast 3, being the texture, a normal map and an emmisive map. As there are no normal maps you would have to generate those as well and any lighting would need emmisive maps.

To take down your theory, of the multiple textures, that isn't hard at all. Skins can be made prety easily.

The real problem is the m3h. I belive you are the only one that can actually find out how to break down m3h files and export the animations so that we can use them in models.

I have a theory. We can try to import the Wc3 zergling in Sc2, and use the m3h the zergling has. Of course, we will need to edit a few groups etc. , but i believe we can do it.
 
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You can not use WC3 or WoW models in SC2 unless you completly reanimate them from scratch cause the method of animations are different.

Old blizzard games (WC3 and WoW as that is now 5 years old or something) use the classic way of animating where you pretty much specify what position the model should be in (like drawing a cartoon).

SC2 uses physics based animation, where you set guidelines to how the model should move, and the actual engine generates the rest of the animation. Look at the protoss colossus, its legs will alter their position and animation based on how high above the ground its body is so its legs will never be off the ground.

Unlike WC3 where you could port WoW models and their animations very easilly as they were only some minor changes in formats, SC2 is completly different. Thus you would have to reanimate all imported units from scratch.

To top this off, WC3 and WoW only had 1 texture layer, the actual texture. SC2 uses atleast 3, being the texture, a normal map and an emmisive map. As there are no normal maps you would have to generate those as well and any lighting would need emmisive maps.
Your insight on these matters is keen but you still lack the full foresight for potential. Even given that the Starcraft 2 graphics are superior what prevents inferior graphics from co-existing with them? If reshaping the old models entirely is still necessary what is yet preventing the oldschool look?
 
You can not use WC3 or WoW models in SC2 unless you completly reanimate them from scratch cause the method of animations are different.

Old blizzard games (WC3 and WoW as that is now 5 years old or something) use the classic way of animating where you pretty much specify what position the model should be in (like drawing a cartoon).

SC2 uses physics based animation, where you set guidelines to how the model should move, and the actual engine generates the rest of the animation. Look at the protoss colossus, its legs will alter their position and animation based on how high above the ground its body is so its legs will never be off the ground.

Unlike WC3 where you could port WoW models and their animations very easilly as they were only some minor changes in formats, SC2 is completly different. Thus you would have to reanimate all imported units from scratch.

To top this off, WC3 and WoW only had 1 texture layer, the actual texture. SC2 uses atleast 3, being the texture, a normal map and an emmisive map. As there are no normal maps you would have to generate those as well and any lighting would need emmisive maps.
Well, that doesn't prevent you from using the oldschool way of animating. It's not like SC2 wouldn't support simple bone movement Oo ...
Yes, the collosus uses constraints and a higher level version of bones to create the physics you see when walking, but that doesn't mean the collosus doesn't have ordinary bones.
Technically, there should NEVER be a problem exporting .mdx into .m3; even for animations. However, the technical standards of SC2 are far higher than for WC3, so it isn't recommended (unless you totally remodel/remap/remesh the unit).
 

Dr Super Good

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Zwiebelchen, you know nothing about the subject do you...

All bones SC2 uses are the same type and all of them are totally different from WC3s and WoWs.

Infact people reached the conclusion months ago that SC2 does not even support the loading of the old types of bones and animation.
Yes it is possible to load the meshes and even the textures cause those can be converted people have discovered, but the animations are not supported in the file format.

I asked Kimberly about the subject a while ago, and she said yes to a possible converter if someone is smart enough to translate bone data and stuff but the animations would be buggy as hell and probably glitch quite badly at times due to the mechanics behind the animations being totally different and thus data missing and stuff.

Anyway this does violate the ToU provided by blizzard for WC3 and thus is illegal. Currently it is believed blizzard will delete any mods containing these models and thus rendering the maps which use them unplayable.

If blizzard releases an offical statement granting permission to use WC3 and WoW models in SC2 that is a different story, but until then it will not be permitted.

There is nothing stopping you from porting a model and upgrading it to SC2 standards to be used as then most of the effort is from you and so might not be considered stolen. To do this you will need to greatly up the model mesh detail, upgrade texture to 1024/1024 and add normal and illumination maps as well as reanimate the model (even if orignal animations are used as a guide for the new ones). As a result it will end up 80-90% your own work which to me would be considered worthy of SC2 and being called mostly your work (with orignals credits still being given where due).

However it is probably better to make a new model from scratch.
 
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