Has anybody tried making a clone of WC3, but with 2-dimensional/isometric graphics like WC2/SC? Since the view is predominantly top-down, there isn't such a great need for 3d graphics or perspective. The one thing we'd lose is contoured land, but we can still have cliffs, and raise land to any height we want. Let's face it, contoured land in WC3 is barely visible, and only makes the buildings lopsided, so it wouldn't be a huge loss. Another loss would be that we'd have no battlenet.
The advantages would be enormous for modding, which is what we enjoy most:
- So much easier to create/edit graphics for custom units/buildings.
- We can expand on the variety of units and buildings and races, or whole new environments.
- Ability to create new unit abilities and spells, that don't rely on built in spells.
- Ability to introduce arcane/shadow/fire/frost/holy/nature damages and resistances.
- Easier to define weaponry that the hero units can pick up and use, rather than just power-ups.
- Triggers and game events are easier to program using a BASIC style intepreter.
- Melee AI can be rewritten, geared towards/restricted to naval or air as in WC2.
If nothing like this exists, I would like for us to create it. I'd be happy to help. Most of the game is actually very simple to program, and I know pretty much how to create all of the above.
CPU usage is mostly determining unit navigation (working out how to move a unit from A to B).
Melee AI shouldn't be very complex to work out, but this something we can refine and improve upon once we have a working game.
Unfortuantely, I'm not skilled enough with C programming to write this myself. My knowledge of visual basic is about good enough, but the language doesn't have the speed to calculate unit navigation for 200-odd units in real-time.
Is anybody interested in us developing this?
Jasmine
The advantages would be enormous for modding, which is what we enjoy most:
- So much easier to create/edit graphics for custom units/buildings.
- We can expand on the variety of units and buildings and races, or whole new environments.
- Ability to create new unit abilities and spells, that don't rely on built in spells.
- Ability to introduce arcane/shadow/fire/frost/holy/nature damages and resistances.
- Easier to define weaponry that the hero units can pick up and use, rather than just power-ups.
- Triggers and game events are easier to program using a BASIC style intepreter.
- Melee AI can be rewritten, geared towards/restricted to naval or air as in WC2.
If nothing like this exists, I would like for us to create it. I'd be happy to help. Most of the game is actually very simple to program, and I know pretty much how to create all of the above.
CPU usage is mostly determining unit navigation (working out how to move a unit from A to B).
Melee AI shouldn't be very complex to work out, but this something we can refine and improve upon once we have a working game.
Unfortuantely, I'm not skilled enough with C programming to write this myself. My knowledge of visual basic is about good enough, but the language doesn't have the speed to calculate unit navigation for 200-odd units in real-time.
Is anybody interested in us developing this?
Jasmine