- Joined
- Apr 1, 2009
- Messages
- 201
Trying to come up with a trigger where whenever a hero enters shallow water they get a regeneration ability and when they leave shallow water, they lose the ability. Here's what I've come up with so far. Every time I test the trigger in game and move my hero into shallow water the game crashes.
-
Startup
-
Events
-
Map initialization
-
-
Conditions
-
Actions
-
Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True)) and do (Actions)
-
Loop - Actions
-
Unit Group - Add (Picked unit) to WaterRegenGroup
-
-
-
-
-
Check
-
Events
-
Time - Every 0.03 seconds of game time
-
-
Conditions
-
Actions
-
Unit Group - Pick every unit in WaterRegenGroup and do (Actions)
-
Loop - Actions
-
Set WaterRegenUnit = (Picked unit)
-
Set WaterRegenPoint = (Position of WaterRegenUnit)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Terrain pathing at WaterRegenPoint of type Floatability is off) Equal to False
-
(Terrain pathing at WaterRegenPoint of type Walkability is off) Equal to False
-
-
Then - Actions
-
Unit - Add Water Regen to (Picked unit)
-
Player - Disable Water Regen for (Owner of (Picked unit))
-
-
Else - Actions
-
Unit - Remove Water Regen from (Picked unit)
-
-
-
Custom script: call RemoveLocation(udg_WaterRegenPoint)
-
-
-
-