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[Trigger] Flying on water trigger

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Aug 11, 2007
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36
  • FloatTheDope
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
        • Loop - Actions
          • Set UnOverflow = (Position of (Picked unit))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Terrain pathing at UnOverflow of type Floatability is off) Equal to False
            • Then - Actions
              • Unit - Add Crow Form to (Picked unit)
              • Animation - Change (Triggering unit) flying height to 200.00 at 1000.00
              • Unit - Remove Crow Form from (Picked unit)
            • Else - Actions
In theory... this is supposed to... make them walk ON water instead of walking IN water. Another trigger allows said units to walk IN water. When I try to leave Crow Form on him... he just sorta has the crow form ability, as in Click it to become crow.

What's the deal? How do I fix it? P.S. I'm aware of group leak, ignore it.
 
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