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WATB - When Angels Tasted Blood

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When Angels tasted Blood is RPG a capampaign.
I want to put an inventory system that allow only an armor, a helmet, a weapon and depending on the class also a shield, if anyone knows an easy way to do this with GUI i'll be glad. And this system will allow me to make the equipment appear on the character.
Initially, the player can choose only one class, the Swordsman of Temaria because it is easier to plan and create. When I complete all the missions in the game i'll gradually add other classes.

First the player will choose a nation among the three available, then one of the classes available within the nation (in the alpha release you can only choose the swordsman of temaria). Then he is sent into a common medieval world, within the limits of reality, this means that there is no magic, mythological beings and nothing of the genre, just humans fighting humans making use of the steel and wood in their weapons and clothes. This world is constantly facing the war between the three great nations, so the missions are initially only tasks of a warrior in the war, fighting against the enemy nations, it varies from pure common missions and combat in the battlefield as part of a massive army against another. This part of the game changes with the chosen nation, the missions will differentiate between the point of views of each nation according to the selected one. So strange facts begin to happen in an abandoned land to the extreme south, but anyone minds it, until such events beggin to afect the whole world... Plagues of death, strange creatures, walking dead, and so on. The three nations will find themselves trapped by these events and will have to struggle alone to survive against something new, it is then that the missions matches independent of the chosen nation, the character gradually stops fighting the war and will face alone evil beings. With the passing missions he will uncover frauds in his nation, whose religion hid many facts about the things that are happening, and finally discover that everything that is happening is fault of the Church that he followed, which preached a false religion that was lying and then he should decide to continue along these lies and save the human race or join those who came to punish mankind and become an agent of the apocalypse.

WATB
When Angels Tasted Blood


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When Angels tasted Blood (WATB) is completely in a RPG campaign inspired in the Berserk series by Kentaro Miura. It tells the story of the probable end of Agate, a world stuck in a medieval era, facing terrible times of war between its three largest nations. Terrible events will attack the entire planet and make it's chances of salvation minimal. It is for a hero to challenge the demonic and divine decision to save the world he lives, in his quest he'll uncover countless secrets behind the religion that his people faithfully follows and in the end find himself in a dilemma that can save everyone and everything or destroy entire Agate.

Overalll: The campaign is a classic RPG where to start the player can choose among three factions with two classes each one. In theory the world of Agate is a common place, with any mythological creatures or magic, etc.. But with the passing time, things that are beyond reality will happen until the player see himself inside a complete apocalypse. It should have an inventory system that allows the use of a helmet, an armor, equipment for the left and right hands, and two slots for free use. Depending on the equipment used in a slot (like the shield) the appearance of the character will change.
The campaign takes place in three phases: the beggining is different depending on the chosen nation, then proceeds to follow the same path regardless of the nation and lastly change again with a player's major final decision.

Story: "Thou out designed to be perfect, thou out created to rule the sky, land and sea, thou out created as a favorite. But out created with a mistake, the power of free will, and this led to thy laziness, it deprived thou of the will to help others, thy gluttony, it gave thou thy ambitious eyes, thy lust, that made thou want everything, thy pride, that made thou never accept what is correct, thy pride that made thou hate the next for their belongings and especially thy wrath, that thou blew up when thy other sins came to the extreme, this wrath led thou to kill, fight and destroy thy own race, thy world, thy life. Men, humans, thou are not perfect, thou are flawed, thou are cruel and deserve to have an end."
Nobody remembers what caused it, but it is known that the so-called War of the Three Extremes, Agate World War strikes for over two hundred years. The three largest nations of the world have never ceased to compete for military territory, leading to countless massacres, destruction and a constant chaos. Temaria at the south, Ungar at the north and Utah at the east, these three countries have never had a season of peace in two hundred years, was never accomplished anything with the war, not even a word of peace. The War of the Three Extremes is the main issue and problem throughout Agate, but recently strange things began happen in the lands of the far south, the so-called No Man's Lands, always inhabited by poor tribal villages are now facing a hard mystery... Entire villages are disappearing, and reports of strange creatures crawling through the night are spreading everywhere, members of the villages already tried countless times to ask the three nations help to solve this mystery, but they are so busy warring among themselves that do not care about what happens in the rest of the world, the war blinded them and now they can not see that the eve of the apocalypse is at hand in Agate. The end of the human race draws near, lies were told, too much blood was spilled, the time to reveal what was hidden by the Church arrived, the time of men suffer just as much as he did his fellow suffer came, the time came for anges to taste blood.

Nations

Temaria (playable) / Ungar (non-playable in alpha version) / Utah (non-playable in alpha version) / Minor Countries (non-playable) / No Man's Land tribal lands (non-playable)

-Temaria

* Localization: North
* Terrain: green meadows and woods
* General: Magnificent cities, small but well trained and equipped army
* Technology: Medieval (swords and bows in general)
* Gov. System: Aristocracy / Kingdom
* Capital: Ebora Castle
* Diplomacy: War -north and east / Neutral -west and extreme south

-Ungar

* Localization: North
* Terrain: Highlands, mountains, caves and volcanoes
* General: The most advanced technology throughout Agata, naturally fortified cities
* Technology: Advanced (swords and guns in general)
* Gov. System: Democracy / Republic
* Capital: Gugoro Peak
* Diplomacy: War -south and east / Allied -west / Neutral -extreme south

-Utah
* Locslization: East
* Terrain: Vast deserts, jungles and small oasis
* General: Agate's fairer economy, the largest cities, the wider army
* Technology: Medieval (axes and bows in general)
* Gov. System: Aristocracy / Empire
* Capital: Sadart
* Diplomacy: War -south and north / Unstable -west / Neutral -extreme south

-Minor Countries
* Loc.: West
* Ter.: Forests and green fields
* Gen.: military power extremely low, civil wars are very common, governamental instability
* Tech.: Medieval (axes, swords and spears in general)
* Gov.: Aristocracy / United (r) - Anarchism (a)
* Countries: Denourus r, Elbegon r, Luracrin r, Valli r, Ingard r, Melbo a, Vist r, Cerlic r, Garness a, Ulvan a, Lerici a
* Diplomacy: War -internally / Allied -north / Neutral -south and extreme south / Unstable -east

-No Man's Land
* Loc.: Extreme South
* Ter.: Dense forests, arid lands
* Gen.: There is no city or nation or government, only tiny tribal villages
* Tech.: Archaic (axes and spears in general)
* Gov.: Tribal System
* Capital: none
* Diplomacy: War -internally / Neutral -south, north, east and west

Classes

There are no classes that use magic or something, because such things do not exist at Agate. Wait for pure skill and technique from the existing classes, at most a little help from technology.

-Temaria
* Swordsman
-Description: Agile Warrior from the front line of the armies of Temaria, many are only hired mercenaries for the king (in the case of the player) always fight with a sword and a shield. Specializes in defensive techniques and swift attacks.
-Combat: Swords medium-sized
-Protection: Shield metal
-Armor: Metal
-Focus: Strength (defensive)
-Skills: in development
-Skill Equipment: Defend (Shield)

* Archer (not playable alpha version)
-Description: The Temarian Bowman is well known for their incredible range and because it is always accompanied by some animal. Specializes in combat from incredible distance while his animal companion draws the attention of the target.
-Combat: Bow / Pet
-Protection: None
-Armor: Cloath, Light Metal
-Focus: Agility (range)
-Skills: in development
-Skill Equipment: Burning Arrow (quiver)


-Ungar (not playable alpha version)
* Mountain Blade (not playable alpha version)
-Description: Fearsome warrior who fights using heavy weapons, known for its incredible natural resistance to pain and his physical strength. Specializes in fighting numberless enemies.
-Combat: Long Swords, Axes and Spears
-Protection: None
-Armor: Metal and Cloath
-Focus: Strength (ofensive)
-Skills: in development
-Skill Equipment: Cleaving Attack (weapon)


* Gunner (not playable alpha version)
-Description: The most feared warrior across Agate. The Gunner uses the most advanced technology in combat. Is always accompanied by the mountains fiercest animals as pets. Specializes in causing great destruction and self protection. Perhaps the most powerful warrior that exists.
-Combat: Firearms / Pet
-Protection: None
-Armor: Cloath and light metal
-Focus: Inteligence (called skill)
-Skills: in development
-Skill Equipment: Overpower fire (weapon)

-Utah (non-playable in alpha version)
* Axeman (non-playable alpha version)
-Description: The barbarian from the desert, their poor training results in a totally bloodlusted' warrior, his thirst to kill and survive is unequaled. Specializes in the techniques of "hit and run"
-Combat: Axes medium-sized
-Protection: Shield wood
-Armor: Cloath and light metal
-Focus: Strength (ofensive)
-Skills: in development
-Skill Equipment: Poisoned Attack (weapon)


* Marksman (non-playable in alpha version)
-Description: The Phantom of the dunes, a bowman specialized in hiding. His precision is lethal and his ability to camouflage is highly efective. Specializes in precise shots what makes his attacks slow but lethal.
-Combat: Bow
-Protection: None
-Armor: Cloth
-Focus: Agility (precision)
-Skills: in development
-Skill Equipment: Cripple Shot (bow)

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soon i'll post here the template map of the opening cinematic

i'm looking for someone to help me in:
*
the inventory system (GUI if it's possible)
*the classes skills
*map terrain optimization
 
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Apr 29, 2009
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Maybe my current screen is abit dark, but you should think about changing your dark text color to a brighter one. It hurts my eyes when I try to read without selecting the text.
 
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