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Warplock Jezzail

Submitted by Gluma
This bundle is marked as approved. It works and satisfies the submission rules.
Some weird people in rat costumes with a toy gun

There's some simple projectile model if you want visible bullet traces

Update 06/02/2019: changed the gunner's pose in stand and walk anims to better transit into attack and stand ready, shield is now TK, better lighting on portrait
Previews
Contents

Warplock Jezzail (Model)

warpstone bullet (Model)

jezzicon (Icon)

Reviews
Archian
I absolutely love this model :D Gave me a big smile, thanks for that :) Great execution :) Your animations suit the model and the concept perfectly. Thanks for providing an ingame screenshot.
  1. Anknaton

    Anknaton

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    Talking about Beastman, I would love to see some of them around! Would be quite useful for some of the members of HIVE :D
     
  2. Archian

    Archian

    Site Director

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    I absolutely love this model :D Gave me a big smile, thanks for that :) Great execution :) Your animations suit the model and the concept perfectly.

    Thanks for providing an ingame screenshot.
     
  3. Leo Akastenix

    Leo Akastenix

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  4. Nightmare2077

    Nightmare2077

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    Totally in my to-do list; I didn't have enough time to fit him in yesterdays update, unfortunately.
     
  5. Onholyservicebound

    Onholyservicebound

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    All around great model/texture, and the animations really push it over the edge.
    5/5
     
  6. Gluma

    Gluma

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    Fixed the portrait (camera got all screwed and that slipped past me)
     
  7. TadokiLor

    TadokiLor

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    Another Skaven! This work looks nice >u< and that attack animation Pum! Pum! Shoot! :D
     
  8. ABronzeCross

    ABronzeCross

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    That is high quality work there, 5 stars!
     
  9. Frostfaust

    Frostfaust

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    Hey! What are the optimal x y z and projectile timing values for this? I cant seem to make it look like the Bullet comes out at the right spot at the right time :(

    This Model is absolutly fucking amazing, wow!
     
  10. Gluma

    Gluma

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    I need to look myself, I dont dhink I figured that one out
     
  11. SejiFu

    SejiFu

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    ---------------------------------------------------------------------------------------|
    • Projectile Launch Y: 80
    • Projectile Launch Z: 100.00
    ---------------------------------------------------------------------------------------|
    • (Attack 1) Animation Backswing Point: 0.370
    • (Attack 1) Animation Damage Point: 0.150
    ---------------------------------------------------------------------------------------|
    • (Attack 2) Animation Backswing Point: 0.350
    • (Attack 2) Animation Damage Point: 0.150
    ---------------------------------------------------------------------------------------|

    I Just had to post this! It looked sooo gooood!
     
    Last edited: Apr 1, 2019
  12. Nudl9

    Nudl9

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    I think with how the model is going to be generally used as a long-range unit, the attack animation should be slightly slower so that damage point fits around 0.3 - 0.5.
    I'm currently using them with 0.7 backswing and 0.170 damage point with 900 attack range.
    It makes it easy to kite with the unit and it's quite potent with long range units.

    Ofc this is subjective and what you use the unit model for is left to the each persons own discretion.
    It's something to take into consideration though.
     
  13. Gluma

    Gluma

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    Never thought about it like this. Maybe I'll modify it slightly whenever I get to it
     
  14. Nudl9

    Nudl9

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    I found a workaround by reducing turnrate, which is fine i think.