- Joined
- Jan 18, 2010
- Messages
- 61
SCREENSHOTS
In the early game, your focus is on expanding as fast as possible. Capturing more buildings increases your gold, food limit and gives you access to more unit types.
Warleader - Master of the Realm gameplay mod
Current stage - beta
For a list of implemented and in-progress features see below.
If you want to join the team, see the recruitment thread here
Warleader Gameplay Description
Players only directly control their heroes. Each hero has a flag, which is the only way to control the soldiers. Regular units can be trained and they move and fight at the location of a hero's flag. Each hero can plant the flag in the ground anywhere, or he can keep the flag with him to make his army follow him and fight with him.
Master of the Realm Description
Players can not build structures, they must capture the structures that already exist on the map. These structures give benefits like more gold, increased food limit, more units available to train, more heroes etc. Some structures are key objectives and must be captured to win the game.
Depending on the race the players choose pre-game, a barracks of the their faction is placed at the start location and the player is free to recruit heroes, recruit units, fight neutral monsters and capture more structures. The objective of the game is to capture all the structures on the map. The player that succeeds in this is the game winner.
Map features and their current status
Warleader engine:
Core (units that move and fight at the flag and heroes that can use the flag) - finished
Army tactics management (standard, aggressive, defensive, hold fire) - finished
Unit ability system (units have abilities that can be controlled through the hero's Army menu: finished
Multiple hero support (each hero controls his own army with his flag) - finished
Master of the Realm engine:
Core (structures on the map that can be captured by players and give various benefits to their owner) - finished
Neutral hostile rebellions (killed neutrals respawn all together from time to time and try to reconquer their lands) - finished
Project perspectives
I would like to make more than one map based on this gameplay. The starting point will be a 2-vs-2 map. Depending on how that turns out and on community feedback maybe a 1-vs-1 map, a 4-player free-for-all, an 8-player free-for-all could follow. Also, when Starcraft 2 comes out, we should be able to work with that as well, provided the SC2 editor and scripting language will allow us.
Content:
Race - Stormwind Legions (humans) - finished (select Human from race select screen)
Race - Elven High Guard (high elves) - finished (select Night Elf from race select screen)
Race - The New Horde (orcs) - finished (select Orc from race select screen)
Race - Shadow Council (demons) - finished (select Undead from race select screen)
Items (hero-enhancing and for increased army sizes) - finished
Creep camps - finished
Neutral objectives (Observatory and Rebel Camp) - finished
Thanks to:
SCRIPTING:
RisingDusk for the LastOrder library (Warleader engine)
http://www.wc3c.net/showthread.php?t=104175
MODELS:
Elenai for the Elven Buildings model pack (the High Guard buildings and their icons)
http://www.wc3c.net/showthread.php?t=93925
General Frank for the Bloodelf Cavalry model (Elven Champion unit)
http://www.hiveworkshop.com/forums/models-530/bloodelf-cavalry-blade-rider-134100/
Tranquil for the Royal Captain model (Legionnaire unit)
http://www.hiveworkshop.com/forums/models-530/royal-captain-108101/
dickxunder for the Prime Matron model (Demon Stalker hero)
http://www.hiveworkshop.com/forums/models-530/prime-matron-125142/
Gottfrei for the Cruel Cloister model (Shadow Temple building)
http://www.hiveworkshop.com/forums/models-530/cruelcloister-123731/
Thrikodius for the Shrine of the Deathwalker model (Shadow Forge building)
http://www.hiveworkshop.com/forums/models-530/shrine-deathwalker-123939/
ICONS:
X.e.r.e.X for the Flame Wall icon (Elven Spellweaver's Barrier spell)
http://www.hiveworkshop.com/forums/icons-541/btnflamewall-93298/
bigapple90 for the Blood Sword icon (Horde Blademaster's Sweet the Scent of Flowing Life ability)
http://www.hiveworkshop.com/forums/icons-541/btnbloodsword-155179/
Related links:
The original idea thread on THW here
The recruitment thread for this project here
What do you think?
In the early game, your focus is on expanding as fast as possible. Capturing more buildings increases your gold, food limit and gives you access to more unit types.
Warleader - Master of the Realm gameplay mod
Current stage - beta
For a list of implemented and in-progress features see below.
If you want to join the team, see the recruitment thread here
Warleader Gameplay Description
Players only directly control their heroes. Each hero has a flag, which is the only way to control the soldiers. Regular units can be trained and they move and fight at the location of a hero's flag. Each hero can plant the flag in the ground anywhere, or he can keep the flag with him to make his army follow him and fight with him.
Master of the Realm Description
Players can not build structures, they must capture the structures that already exist on the map. These structures give benefits like more gold, increased food limit, more units available to train, more heroes etc. Some structures are key objectives and must be captured to win the game.
Depending on the race the players choose pre-game, a barracks of the their faction is placed at the start location and the player is free to recruit heroes, recruit units, fight neutral monsters and capture more structures. The objective of the game is to capture all the structures on the map. The player that succeeds in this is the game winner.
Map features and their current status
Warleader engine:
Core (units that move and fight at the flag and heroes that can use the flag) - finished
Army tactics management (standard, aggressive, defensive, hold fire) - finished
Unit ability system (units have abilities that can be controlled through the hero's Army menu: finished
Multiple hero support (each hero controls his own army with his flag) - finished
Master of the Realm engine:
Core (structures on the map that can be captured by players and give various benefits to their owner) - finished
Neutral hostile rebellions (killed neutrals respawn all together from time to time and try to reconquer their lands) - finished
Project perspectives
I would like to make more than one map based on this gameplay. The starting point will be a 2-vs-2 map. Depending on how that turns out and on community feedback maybe a 1-vs-1 map, a 4-player free-for-all, an 8-player free-for-all could follow. Also, when Starcraft 2 comes out, we should be able to work with that as well, provided the SC2 editor and scripting language will allow us.
Content:
Race - Stormwind Legions (humans) - finished (select Human from race select screen)
Race - Elven High Guard (high elves) - finished (select Night Elf from race select screen)
Race - The New Horde (orcs) - finished (select Orc from race select screen)
Race - Shadow Council (demons) - finished (select Undead from race select screen)
Items (hero-enhancing and for increased army sizes) - finished
Creep camps - finished
Neutral objectives (Observatory and Rebel Camp) - finished
Thanks to:
SCRIPTING:
RisingDusk for the LastOrder library (Warleader engine)
http://www.wc3c.net/showthread.php?t=104175
MODELS:
Elenai for the Elven Buildings model pack (the High Guard buildings and their icons)
http://www.wc3c.net/showthread.php?t=93925
General Frank for the Bloodelf Cavalry model (Elven Champion unit)
http://www.hiveworkshop.com/forums/models-530/bloodelf-cavalry-blade-rider-134100/
Tranquil for the Royal Captain model (Legionnaire unit)
http://www.hiveworkshop.com/forums/models-530/royal-captain-108101/
dickxunder for the Prime Matron model (Demon Stalker hero)
http://www.hiveworkshop.com/forums/models-530/prime-matron-125142/
Gottfrei for the Cruel Cloister model (Shadow Temple building)
http://www.hiveworkshop.com/forums/models-530/cruelcloister-123731/
Thrikodius for the Shrine of the Deathwalker model (Shadow Forge building)
http://www.hiveworkshop.com/forums/models-530/shrine-deathwalker-123939/
ICONS:
X.e.r.e.X for the Flame Wall icon (Elven Spellweaver's Barrier spell)
http://www.hiveworkshop.com/forums/icons-541/btnflamewall-93298/
bigapple90 for the Blood Sword icon (Horde Blademaster's Sweet the Scent of Flowing Life ability)
http://www.hiveworkshop.com/forums/icons-541/btnbloodsword-155179/
Related links:
The original idea thread on THW here
The recruitment thread for this project here
What do you think?
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