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Warlands!

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The Story


At first, the invasion was hardly an invasion, more of a riot, Random men and women across the world went crazy with rage, attacking people at random, forming small groups of raiding parties which would group up with others. The Riots spread like wildfire, growing faster than the Imperial Army had ever imagined. Within months of the first outbreak, Trade Routes had been cut off, and smaller towns had been abandoned due to fear of the Riots. it wasn't long after the outbreak that the smaller riot parties had formed together into one, massive army of.. well.. Pissed off people with weapons, calling themselves the Legion, they marched across Azrel, burning down cities, and slaughtering anyone who dared not join them. Lead by the hollow shell of a man known as Tzarel, the Legion had decimated over half of the land of Azrel in only a few months.

With the Imperial Army on high alert, guarding the Imperial City against an imminent assault from the Rioters, a small town had made its own militia, mere peasants armed with axes, shovels, and pickaxe's, the leader of this small militia was known as Varren Valorfist. Leading this rag-tag team of defiant souls across Azrel, staying just a few miles behind the Legion, Valorfists Militia grew with each person they had helped, or saved, will chasing after the Legion. It didn't take long for Valorfists Militia to grow into a full army of survivors and peasants. Realizing that they wouldn't stand a chance against the Legions Weapons, Valorfist had begun to attack small camps of Legion Soldiers, raiding the camps gave Valorfists army stronger weapons and armor.

With Valorfists Army, known as Fists of Valor, armed and battle-ready, they focus their attention on the Legion, who seemed to be only days from the Imperial City.

The Fists of Valor had marched tirelessly towards the Imperial City, but when they had arrived, all that was left was ruins of the once great city. Even though the city was in ruins, the fists of valor were not without a fight, hundreds of the Legions Knights had been stationed inside the ruins, ordered to kill anyone that dared chase Tzarel.

Charging into the thick of Battle as an Armed Peasant or a Raider, This is where your story begins, This is where your destiny will unfold, This is where you will help determine the outcome of this war..

This..
Is..
WARLANDS!


The Main Zone is a Large, 5 point capture zone that contributes alot to who wins the game.

The Ruins of the Imperial City has a 5 capture points.
1. The Eastern Garrison - A fortified area that is held down by Elite Fists of Valor.
2. The Eastern Wall - The East Wall (surprised!?)

3. Central City - A Large, Open Area full of dark alleys and ruined buildings.

4. Fortress Walls - The Eastern Wall that leads to the Keep

5. Keep - The remains of the Imperial Keep, Held down tightly by Elite Legion Forces.


If the Eastern Garrison is lost , then the Legion will be able to directly attack Valorfist. If the Keep is lost, Fists of Valor will be able to directly attack Tzarel.

If Valorfist Dies - Legion Wins.
If Tzarel Dies - Fists of Valor Wins.


There are 4 Main Classes, Each with 2 Mastery Classes that you can train into.

Main Class: Masteries
Fighter (Fists) Templar or Crusader / (Legion) Wraith Knight or Berserker
Adept (Fists) Cleric or Sorcerer / (Legion) Necromancer or Fanatic
Scout (Both) Ranger or Skirmisher
Thief (Both) Assassin or Murderer.


I do want to implement dungeons, but I only have on idea for one.

A Crypt - Three wings.
Central, Eastern, and Western.
Full of skeletons, Gold, and each with a boss.
Each Boss drops Epic Lewt!



Screenshots will be coming soon, i'm working on it still :D

Give me some Feedback!

Post your idea of New Dungeons and PvP zone!

(Dungeons have to be atleast 2 wings in size, so Main Hall, then two more, and you have to tell me what the kind of monster is inside)

PvP Zones, Just tell me how it would contribute to the War!
 
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Aug 1, 2010
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Have another Idea for a PvP Zone.


You battle over 3 points.
-Inn-
-Armory-
-Blacksmith-


Doing so will grant the NC fighters of your side these buffs.

The Inn will grant the Buff "Liquid Morale" which will increase life
The Blacksmith will grant the Buff "Forged Blades" Which will increase damage.
The Armory will grant the buff "Reinforced Armor" which will increase armor.
 
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