-WARHAZARD™: The Series is a remake of the original Warhazard: Return of Darkness a unofficial game released on Dec 6, 2002 and made for Warcraft III that leaves a huge mystery why Blizzard™ haven't notice the development.
The remake tells the story of Melphis Windwalker, a soldier in the ranks of a Battousai is on vacation in the village of Erlingen, his home and comfort. All is going well until the spheres of darkness has once again returned.
The Game will start off with a whole scene of cinematic, then the release of the next map will be the start of the game play itself. It will be a mixture of puzzles, mini-games, altered melee, intermissions, and boss fights.
Note: You must install the latest Warcraft 3 patch (version 1.24b or newer) to play this map.
The Map is NOT PROTECTED, so checking out my
swagstuff of triggers, sound exports, and all objects is fine with me, but when it comes to models and the Warhazard franchise, please be sure to credit them.
-About the Game: "I had big plans in remaking the whole story and twists of this unofficial game however due to lack of time and effort in pursuing such idea, I end up pausing the whole game. My revamp is actually based for an role-playing game but to make up my grand finale I'll have to build multi-game genres in one map.".
Some info about the original:
-Orc Archer model by eubz
-RPG Hero Villager model by Tenebrae
-StormReaver Grunt modely by Tauer
-Original game devlopers - Niemetz, Rasher, BlackCobra, OkitU, [email protected], Götterfunke, Chobostyle, Felix
-Voice Actors by Peter Eilichmann, Thomas Keymer, Kristal Davidson, Bernhard Greer, Benjamin Trench, Melanie Hochstätter
May 19, 2013 - Initial Release
June 13, 2013 - Added doodads in the village setting and fixed the Orc Sorceror's movement via path blockers
Warhazard - Part 1 Review[+] Good Points:
-It has a good terrain. You mixed tile decently and you used different trees size to make random scalings to it. Good job!
-I like voice acting, sounds fit for a human and also for an orc.
-You used special effects very well, such as when a house got destroyed, it will burn suddenly. Your timing for that part is quite good. But what I like the most is the transition between the night and day in the part of the cinematic.
-Has some humourus aspects such as naming an orc MasterHaosis and also naming an orc also Orc Douchebag...lol xD!
-Smooth Camera movement
[-] Bad Points:
-It has a decent terrain but what I notice wrong is it is flat and also I didnt notice very much doodads to give details to the terrain itself.
-Voice acting is a job well-done but I must also put some letdowns... what I notice is their laugh is kind of not done well...
-You can still improve the terrain by raising the ground a bit as I noticed that it is flat and also you didnt much givedetail to the terrain, I suggest add some proper doodads to do the job.
-You should make the laugh voice acting better, there is no real feeling putted into the laugh voice acting if you will ask me.
thanks guys and lol that's splendid! about the voice actors they are actually some British/German people who actually worked with the real game however I'll try my efforts to deduct the bad dialogues
will do it then, but maybe for the second map that is the gameplay now since the whole camera settings is just straightforward and just a fast cinematic but will improve em