Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Warhazard1.w3x
Variables
X
Initialization
Blanker
End it
Y
Intro
Name
Type
is_array
initial_value
Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Clear the music list
Sound - Stop music Immediately
Sound - Set Ambient Sounds to 0.00 %
Sound - Set Animation and Spell Sounds to 0.00 %
Sound - Set Combat Sounds to 0.00 %
Sound - Set Fire Sounds to 0.00 %
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Player - Make Player 2 (Blue) treat Neutral Hostile as an Ally
Player - Make Neutral Hostile treat Player 2 (Blue) as an Ally
Trigger - Turn on Blanker <gen>
Blanker
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Wait 3.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Trigger - Turn on Intro <gen>
End it
Events
Player - Player 2 (Blue) skips a cinematic sequence
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffffcc00[C I N E M A T I C - S K I P P E D]|r
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
Intro
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Hide Fel Orc Warlock 0024 <gen>
Unit - Hide Headhunter 0022 <gen>
Unit - Hide Paladin 0019 <gen>
Unit - Hide Paladin 0005 <gen>
Unit - Hide Villager 0025 <gen>
Unit - Hide Villager 0026 <gen>
Unit - Hide Villager 0027 <gen>
Unit - Hide Villager 0030 <gen>
Unit - Hide Villager 0031 <gen>
Animation - Play Villager 0008 <gen> 's stand ready animation
Animation - Play Villager 0012 <gen> 's stand work animation
Animation - Play Villager 0011 <gen> 's stand work animation
Animation - Play Villager 0010 <gen> 's attack animation
Animation - Play Villager 0002 <gen> 's stand animation, using only Rare animations
Animation - Play the death animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within Gebiet_014 <gen> .
Visibility - Disable black mask
Visibility - Disable fog of war
Sound - Play Comradeship .
Game - Turn the day/night cycle Off
Game - Set the time of day to 12.00
Environment - Set sky to Generic Sky
Animation - Play the death animation for all doodads of type YOf3 (Unexpected type: 'doodadcode') within Zuhause <gen> .
Animation - Play the death animation for all doodads of type YOf3 (Unexpected type: 'doodadcode') within OrkAngriffDorf <gen> .
Animation - Play the death animation for all doodads of type YOf3 (Unexpected type: 'doodadcode') within feuer <gen> .
Animation - Play the death animation for all doodads of type YOf3 (Unexpected type: 'doodadcode') within feuer1 <gen> .
Animation - Play the death animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within OrkAngriffDorf <gen> .
Animation - Play the death animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within OrkAngriffDorf <gen> .
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 16.00 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . No unit-type named HIVEWORKSHOP CINEMATICS at (Center of (Playable map area)) : Play No sound and display . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Peon named remaked by Orcnet at (Center of (Playable map area)) : Play No sound and display . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . No unit-type named at (Center of (Playable map area)) : Play No sound and display PRESENTS . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 7.00 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . No unit-type named at (Center of (Playable map area)) : Play No sound and display W A R H A Z A R D - THE SERIES . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 14.00 seconds
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . No unit-type named Melphis' Uncle at (Center of (Playable map area)) : Play Onkel <gen> and display Melphis my boy! could you go to the baker and get some fresh bread? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Melphis Windwalker : Play Melphis_01 <gen> and display I'm on my way uncle! I'll be back in about 10 minutes. . Modify duration: Add 0.00 seconds and Wait
Unit - Unhide Fel Orc Warlock 0024 <gen>
Unit - Unhide Paladin 0019 <gen>
Camera - Lock camera target for Player 2 (Blue) to Paladin 0019 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Paladin 0019 <gen> to Move To . (Center of Gebiet_003 <gen>)
Wait 3.00 seconds
Unit - Order Paladin 0019 <gen> to Move To . (Center of Gebiet_004 <gen>)
Wait 7.80 seconds
Unit - Order Paladin 0019 <gen> to Move To . (Center of Gebiet_005 <gen>)
Wait 4.00 seconds
Unit - Make Paladin 0019 <gen> face Villager 0000 <gen> over 0.00 seconds
Animation - Play Paladin 0019 <gen> 's stand animation, using only Rare animations
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Melphis Windwalker : Play Melphis_02 <gen> and display Good morning! I've come to buy fresh bread. . Modify duration: Add 0.00 seconds and Wait
Animation - Play Paladin 0019 <gen> 's stand animation
Animation - Play Villager 0000 <gen> 's stand animation, using only Rare animations
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Baker : Play baker_01 <gen> and display Well if it isn't young Melphis, are you giving your uncle a hand again? . Modify duration: Add 0.00 seconds and Wait
Animation - Play Villager 0000 <gen> 's stand animation
Animation - Play Paladin 0019 <gen> 's stand animation, using only Rare animations
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Melphis Windwalker : Play Melphis_03 <gen> and display Yes he took another fall not long ago, he's getting old and starting to forget things. But he doesn't want to have to admit it to himself yet. . Modify duration: Add 0.00 seconds and Wait
Animation - Play Paladin 0019 <gen> 's stand animation
Unit - Unhide Villager 0025 <gen>
Sound - Stop music After fading
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 10.00 seconds
Unit - Order Fel Orc Warlock 0024 <gen> to Move To . (Center of Hexenmeister <gen>)
Wait 7.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play Tension .
Animation - Play the death animation for all doodads of type YOlb (Unexpected type: 'doodadcode') within Hexenmeister <gen> .
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 2 (Blue) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 2 (Blue) over 7.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 7.00 seconds
Wait 8.00 seconds
Unit - Make Fel Orc Warlock 0024 <gen> face Headhunter 0023 <gen> over 0.00 seconds
Unit - Make Headhunter 0023 <gen> face Fel Orc Warlock 0024 <gen> over 0.00 seconds
Animation - Play Fel Orc Warlock 0024 <gen> 's stand animation, using only Rare animations
Animation - Play Headhunter 0023 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0024 <gen> named Ork Sorceror : Play Orc_Sorcerer01 <gen> and display Is this the place? . Modify duration: Add 0.00 seconds and Wait
Animation - Play Fel Orc Warlock 0024 <gen> 's stand animation
Animation - Play Headhunter 0023 <gen> 's stand animation, using only Rare animations
Cinematic - Send transmission to (All players) from Headhunter 0023 <gen> named Ork Captain : Play Orc_01 <gen> and display Our clan's shaman Exthul 'Ra is certain that the artefact is here in this village. . Modify duration: Add 0.00 seconds and Wait
Animation - Play Headhunter 0023 <gen> 's stand animation
Animation - Play Fel Orc Warlock 0024 <gen> 's stand animation, using only Rare animations
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0024 <gen> named Ork Sorceror : Play Orc_Sorcerer02 <gen> and display I hope for your sake that he's right, I don't have time to waste with all this searching. Are there likely to be any problems? . Modify duration: Add 0.00 seconds and Wait
Animation - Play Fel Orc Warlock 0024 <gen> 's stand animation
Animation - Play Headhunter 0023 <gen> 's stand animation, using only Rare animations
Cinematic - Send transmission to (All players) from Headhunter 0023 <gen> named Ork Captain : Play Orc_02 <gen> and display This village is as good as toast! not a single guard never mind soldiers. A piece of cake. . Modify duration: Add 0.00 seconds and Wait
Sound - Play Doom .
Unit - Make Fel Orc Warlock 0024 <gen> face Villager 0007 <gen> over 0 seconds
Animation - Play Fel Orc Warlock 0024 <gen> 's stand animation, using only Rare animations
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0024 <gen> named Ork Sorceror : Play Orc_Sorcerer03 <gen> and display Good, bring me the artefact. Kill anyone who gets in our way. Or Wait! why don't you just kill everyone! (Laughs). . Modify duration: Add 0.00 seconds and Wait
Animation - Play Fel Orc Warlock 0024 <gen> 's stand animation
Animation - Play Headhunter 0023 <gen> 's stand animation, using only Rare animations
Cinematic - Send transmission to (All players) from Headhunter 0023 <gen> named Ork Captain : Play Orc_03 <gen> and display As you command, Master! . Modify duration: Add 0.00 seconds and Wait
Animation - Play Headhunter 0023 <gen> 's stand animation
Wait 2.00 seconds
Sound - Play BloodlustTarget <gen> at 100 % volume, attached to Fel Orc Warlock 0024 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Fel Orc Warlock 0024 <gen> using Abilities\Spells\Undead\DarkSummoning\DarkSummonMissile.mdl
Animation - Play Fel Orc Warlock 0024 <gen> 's spell slam animation
Wait 3.00 seconds
Sound - Play LightningBolt1 <gen>
Animation - Play Fel Orc Warlock 0024 <gen> 's stand animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 6.00 seconds
Game - Set the time of day to 18.00
Wait 7.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play LightningBolt1 <gen>
Game - Turn the day/night cycle On
Environment - Set sky to Lordaeron Winter Sky (Purple)
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Make Headhunter 0023 <gen> face Villager 0007 <gen> over 0 seconds
Unit - Make Fel Orc Warlock 0024 <gen> face Villager 0002 <gen> over 0 seconds
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 4.00 seconds
Cinematic - Send transmission to (All players) from Villager 0000 <gen> named Baker : Play baker_02 <gen> and display How strange, the sky is changing. Looks like a storm is brewing. . Modify duration: Add 0.00 seconds and Wait
Sound - Play LightningBolt1 <gen>
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Melphis Windwalker : Play Melphis_04 <gen> and display Strange that the weather turned so quickly, I should hurry home so that I don't get wet. . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 2 (Blue) over 2.00 seconds
Sound - Play Orc Victory .
Wait 2 seconds
Unit - Remove (Last created unit) from the game
Unit - Create 3 Grunt for Player 1 (Red) at (Center of OrkAngriff <gen>) facing (Position of Villager 0025 <gen>)
Unit - Create 2 Grunt with Torch for Player 1 (Red) at (Center of OrkAngriff <gen>) facing (Position of Villager 0025 <gen>)
Unit - Create 3 Headhunter for Player 1 (Red) at (Center of OrkAngriff <gen>) facing (Position of Villager 0025 <gen>)
Cinematic - Send transmission to (All players) from Villager 0025 <gen> named Villager Woman : Play Dorfbewohnerin <gen> and display Oh my God! Orks! Orks! They're headed straight for our village! . Modify duration: Add 0.00 seconds and Wait
Unit - Set life of Villager 0025 <gen> to 1.00
Unit - Hide Paladin 0019 <gen>
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Melphis Windwalker : Play Melphis_05 <gen> and display What?! . Modify duration: Add 0.00 seconds and Wait
Unit - Unhide Villager 0026 <gen>
Unit - Unhide Villager 0027 <gen>
Unit - Unhide Villager 0030 <gen>
Camera - . Apply . gg_cam_Camera_012 for Player 2 (Blue) over 2.00 seconds
Unit Group - Order (Units in OrkAngriff <gen>) to Attack-Move To . (Center of OrkAngriffDorf <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 2 (Blue) over 7.00 seconds
Sound - Play OrcBurrowBattleStationsWhat1 <gen>
Unit Group - Order (Units in OrkAngriffDorf <gen>) to Attack . Villager 0006 <gen>
Wait 7.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Animation - Play the death animation for all doodads of type YS00 (Unexpected type: 'doodadcode') within OrkAngriffDorf <gen> .
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Explode Child 0004 <gen> .
Unit - Explode Child 0003 <gen> .
Unit - Remove Villager 0002 <gen> from the game
Unit - Explode Villager 0001 <gen> .
Animation - Play the stand animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within OrkAngriffDorf <gen> .
Unit Group - Order (Units in OrkAngriffDorf <gen>) to Attack . Villager 0014 <gen>
Camera - . Apply . gg_cam_Camera_014 for Player 2 (Blue) over 7.00 seconds
Sound - Play LightningBolt1 <gen>
Animation - Play the stand animation for all doodads of type YOfs (Unexpected type: 'doodadcode') within OrkAngriffDorf <gen> .
Unit Group - Order (Units in OrkAngriffDorf <gen>) to Attack . Villager 0013 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 2 (Blue) over 4.00 seconds
Unit Group - Order (Units in OrkAngriffDorf <gen>) to Attack . Villager 0007 <gen>
Unit Group - Order (Units in OrkAngriffDorf <gen>) to Attack . Villager 0008 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 2 (Blue) over 8.00 seconds
Sound - Play QuillBoarReady1 <gen>
Unit Group - Order (Units in OrkAngriffDorf <gen>) to Attack . Villager 0011 <gen>
Wait 8.00 seconds
Unit - Create 1 . Grunt with Torch for Player 1 (Red) at (Center of Gebiet_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Headhunter for Player 1 (Red) at (Center of Gebiet_017 <gen>) facing Default building facing degrees
Unit - Create 1 . Headhunter for Player 1 (Red) at (Center of Gebiet_017 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Gebiet_010 <gen>) to Move To . (Center of lolo <gen>)
Unit Group - Order (Units in Gebiet_017 <gen>) to Move To . (Center of lolo1 <gen>)
Unit Group - Order (Units in Gebiet_018 <gen>) to Move To . (Center of lolo2 <gen>)
Sound - Play Orc Victory .
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 7.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0020 <gen> named MasterHaosis : Play Orc_2_01 <gen> and display Burn everything down! And make sure that you find the artefact! . Modify duration: Add 0.00 seconds and Wait
Unit - Unhide Paladin 0005 <gen>
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play LightningBolt1 <gen>
Animation - Play the death animation for all doodads of type YS10 (Unexpected type: 'doodadcode') within Zuhause <gen> .
Unit - Unhide Villager 0031 <gen>
Unit - Kill Villager 0031 <gen>
Animation - Play the stand animation for all doodads of type YOf3 (Unexpected type: 'doodadcode') within feuer <gen> .
Animation - Play the stand animation for all doodads of type YOf3 (Unexpected type: 'doodadcode') within feuer1 <gen> .
Animation - Play the stand animation for all doodads of type YOf3 (Unexpected type: 'doodadcode') within Zuhause <gen> .
Animation - Play the stand animation for all doodads of type YOf3 (Unexpected type: 'doodadcode') within OrkAngriffDorf <gen> .
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Unit - Make (Last created unit) face (Center of Gebiet_013 <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Gebiet_013 <gen>) over 1.00 seconds
Unit Group - Order (Units in lolo <gen>) to Move To . (Center of rums <gen>)
Unit Group - Order (Units in lolo1 <gen>) to Move To . (Center of rums1 <gen>)
Unit Group - Order (Units in lolo2 <gen>) to Move To . (Center of rums2 <gen>)
Cinematic - Send transmission to (All players) from Paladin 0005 <gen> named Melphis Windwalker : Play Melphis_06 <gen> and display NO UNCLE! You'll pay with your lives for that you damn Greenskins! . Modify duration: Add 0.00 seconds and Wait
Camera - Pan camera for Player 2 (Blue) to (Center of Gebiet_025 <gen>) over 1.00 seconds
Sound - Play LightningBolt1 <gen>
Cinematic - Send transmission to (All players) from Grunt 0020 <gen> named MasterHaosis : Play Orc_2_02 <gen> and display Brave words for a human. Come here then, if you really want to die! . Modify duration: Add 0.00 seconds and Wait
Camera - Pan camera for Player 2 (Blue) to (Center of Gebiet_013 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0005 <gen> named Melphis Windwalker : Play Melphis_07 <gen> and display No-one's saying I'm going to kill you spawn of hell, here and now! My day of vengeance will come! . Modify duration: Add 0.00 seconds and Wait
Sound - Play Orc Victory .
Camera - Pan camera for Player 2 (Blue) to (Center of Gebiet_025 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0020 <gen> named MasterHaosis : Play Orc_2_03 <gen> and display (Laughs) Get that weakling! Kill him! . Modify duration: Add 0.00 seconds and Wait
Unit - Hide Paladin 0005 <gen>
Unit Group - Order (Units in Gebiet_025 <gen>) to Move To . (Center of Gebiet_004 <gen>)
Wait 0.50 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 8.00 seconds
Wait 8.00 seconds
Sound - Play LightningBolt1 <gen>
Unit Group - Order (Units in Gebiet_004 <gen>) to Move To . (Center of Anfang1 <gen>)
Unit - Unhide Headhunter 0022 <gen>
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0024 <gen> named Ork Sorceror : Play Orc_Sorcerer04 <gen> and display (Laughs) Just look at these whimpering, cowardly humans! Burn everything and kill them all. (Laughs) . Modify duration: Add 0.00 seconds and Wait
Sound - Play Orc Victory .
Unit - Order Headhunter 0022 <gen> to Move To . (Center of Gebiet_014 <gen>)
Unit - Make Headhunter 0022 <gen> face Fel Orc Warlock 0024 <gen> over 0 seconds
Unit - Make Fel Orc Warlock 0024 <gen> face Headhunter 0022 <gen> over 0 seconds
Unit - Make Headhunter 0023 <gen> face Headhunter 0022 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Headhunter 0022 <gen> named Ork Douchebag : Play Orc_3_01 <gen> and display Master! We couldn't find the artefact. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0024 <gen> named Ork Sorceror : Play Orc_Sorcerer05 <gen> and display What?! What use are the lot of you? Find it immediately and bring it to me! See that no-one escapes. Maybe someone has caught wind of what we are doing and is trying to get the artefact to safety! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Headhunter 0022 <gen> named Ork Douchebag : Play Orc_3_02 <gen> and display A human has already escaped. He fled west into the forest. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0024 <gen> named Ork Sorceror : Play Orc_Sorcerer06 <gen> and display What? I won't tolerate losers in my clan! . Modify duration: Add 0.00 seconds and Wait
Sound - Play GromYesAttack2 <gen> at 100 % volume, attached to Fel Orc Warlock 0024 <gen>
Animation - Play Fel Orc Warlock 0024 <gen> 's spell animation
Sound - Play BigBadVoodooSpellBirth1 <gen> at 100 % volume, located at (Center of Gebiet_014 <gen>) with Z offset 0
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Headhunter 0022 <gen> using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Wait 2.00 seconds
Animation - Reset Fel Orc Warlock 0024 <gen> 's animation
Animation - Play the stand animation for all doodads of type YOf2 (Unexpected type: 'doodadcode') within Gebiet_014 <gen> .
Sound - Play BigBadVoodooSpellBirth1 <gen>
Wait 0.70 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Headhunter 0022 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Explode Headhunter 0022 <gen> .
Unit - Make Fel Orc Warlock 0024 <gen> face Headhunter 0023 <gen> over 0.00 seconds
Unit - Make Headhunter 0023 <gen> face Fel Orc Warlock 0024 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Fel Orc Warlock 0024 <gen> named Ork Sorceror : Play Orc_Sorcerer07 <gen> and display You! get some men together and hunt this human down! Make his a painful death! . Modify duration: Add 0.00 seconds and Wait
Animation - Play Headhunter 0023 <gen> 's stand ready animation
Cinematic - Send transmission to (All players) from Headhunter 0023 <gen> named Ork Captain : Play Orc_04 <gen> and display Yes, Master! . Modify duration: Add 0.00 seconds and Wait
Sound - Play LightningBolt1 <gen>
Unit - Order Headhunter 0023 <gen> to Move To . (Center of Anfang <gen>)
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) for 1.00 seconds the text: [END OF CINEMATIC]
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.