- Joined
- Oct 16, 2011
- Messages
- 308
WARFORGE
Warforge is an ambitious reimagining of the classic Warcraft 3 melee experience, designed to blend the best of Reforged graphics with the nostalgic charm of Classic assets. This map will introduce a wealth of fresh content, including new heroes, items, and races, each with distinctive mechanics that set them apart from the familiar factions, with emphasis on 2v2 and 3v3 balance. While the classic races remain largely unchanged, they benefit from new contents that enriches gameplay without changing much of the core experience. Players can expect unique playstyles from the new races, such as the Goblins' focus on tower defense and mini-game-like elements, and the N'raqi's innovative use of mana for summoning (as their primary unit production mechanic) and raid-like mechanics. Warforge promises to deliver a dynamic and engaging twist on traditional gameplay, offering both veterans and newcomers a fresh challenge in the world of Warcraft.
Satyr Race Trailer is Out! Watch it here:
CLASSIC RACES
Warforge will offer a fresh take on the classic Warcraft 3 melee experience, combining the timeless appeal of original races with modern aesthetics. By using mostly Classic (SD) assets on HD mode, the map preserves the "feel" of the game while updating icons with Reforged borders for a sleek, contemporary look. Minor quality-of-life tweaks will be implemented to enhance gameplay without disrupting key effects, and will attempt to ensure full compatibility with Official Blizzard patches. Warforge will also introduce versatile new heroes for each classic race, adding strategic depth and variety, while staying true to the game’s roots.
Warforge will offer a fresh take on the classic Warcraft 3 melee experience, combining the timeless appeal of original races with modern aesthetics. By using mostly Classic (SD) assets on HD mode, the map preserves the "feel" of the game while updating icons with Reforged borders for a sleek, contemporary look. Minor quality-of-life tweaks will be implemented to enhance gameplay without disrupting key effects, and will attempt to ensure full compatibility with Official Blizzard patches. Warforge will also introduce versatile new heroes for each classic race, adding strategic depth and variety, while staying true to the game’s roots.
RE-CLASSIC PROGRESS
- HUMAN: 100%
- ORC: 99%
- UNDEAD: 99%
- NIGHT ELF: 95%
NEW RACES
Warforge will bring a fresh twist to the altered melee genre by expanding on familiar races like the Naga, Fel Orcs, N'raqi, Goblins, and Satyrs. Instead of overhauling their design, this map enhance and refine their core identities, introducing unique playstyle mechanics that build on their rich background. Players will find these races both familiar and newly distinct, offering new ways to enjoy a melee game. Custom sound assets are also included, adding depth and immersion to the gameplay experience.
DESCRIPTION & PROGRESS
Please note that everything below are subject to change.
NAGA: 4%
N'RAQI: 2%
GOBLIN: 2%
(Development of this race will begin once the Satyr race has been fully tested.)
The Goblin race in Warforge brings creativity and chaos to a new level, blending strategic tower defense elements with mini-game-like mechanics. Use Sappers to build towers, launch them into the air for a "kaboom" on landing, or load them into zeppelins to turn them into ranged attackers. Clock Workers can craft intricate mazes, adding another layer of strategy. Start with an additional hero specialized in resource management and turret deployment, and unleash quirky abilities like Quiz Beam, which tests your opponents' knowledge outside the game, or annoy them with Provoke, which...uhm..."may deal psychological damage to the enemy player", along with a host of other unpredictable tricks.
SOUND FX
Building Complete | |
Research Complete | |
Hero Death |
SATYR: 100%
(While already complete, more tests are being done.)
The Satyr race in Warforge will embrace agility and deception, with a playstyle centered around mobility and trickery. Utilize Tricksters to create illusions and swap places with them, or employ Shadowdancers to slip into the shadows, becoming invisible or even disabling enemies' Spell Immunity. Command a diverse array of treants in battle, deploy Naashens to relentlessly hunt down enemy spellcasters, or use anti-"anti-spellcasters" to counter enemy defenses. Cunning and adaptability are your keys to victory.
SOUND FX
Building Complete | |
Research Complete | |
Hero Death |
—
Looking for testers for implementation, balancing, and bugs.
Feel free to leave your suggestions and/or criticisms below! I highly value any forms of feedback.
Also, thanks to:
Shadow44 for the Felwood Template used in the Satyr video.
8-21-24 Updated Map: Will now use maps used in ladders, starting from Zandalar. Added Satyr race trailer in the description.
8-12-24 Updated Demo Map: Added a new hero in the Altar of Storms and some tweaks to the Satyr race.
8-09-24 Minor changes in the descriptions.
8-08-24 Updated demo map. Balance changes. Added sample voice lines in the thread.
8-07-24 Updated thread information. Added the demo map back.
7-15-24 Added details for some Goblin units. Temporarily removing the demo map.
5-31-24 All Classic Human Units & Buildings Icon have been upscaled and uses Reforged borders. Replaced old map and old screenshots.
5-29-24 All Food Cost/Provided multiplied by 10 for balancing purpose.
5-23-24 All Classic Races are now using Classic models with some exceptions.
5-21-24 Updated main and new race descriptions. Added classic race descriptions.
8-12-24 Updated Demo Map: Added a new hero in the Altar of Storms and some tweaks to the Satyr race.
8-09-24 Minor changes in the descriptions.
8-08-24 Updated demo map. Balance changes. Added sample voice lines in the thread.
8-07-24 Updated thread information. Added the demo map back.
7-15-24 Added details for some Goblin units. Temporarily removing the demo map.
5-31-24 All Classic Human Units & Buildings Icon have been upscaled and uses Reforged borders. Replaced old map and old screenshots.
5-29-24 All Food Cost/Provided multiplied by 10 for balancing purpose.
5-23-24 All Classic Races are now using Classic models with some exceptions.
5-21-24 Updated main and new race descriptions. Added classic race descriptions.
Last edited: