Game OverviewA game based on the flash games Warfare 1917 and Warfare 1944 by Armor Games. The basic concept of this map is a single-lane tug-of-war struggle between a east and west military base. Both bases consist of teams (up to 3 players per team) allowing for 1v1, 2v2, or 3v3 matches.
Players are given Supply Points over periodic timers that they may spend on upgrades or unit squads. Upgrades allow new squads to be spawned or improve existing squads. Unit details are listed when you hover over them, in detail. Players use trenches to move their units across the field, with a total of 4 trenches on the map - each adding 5 Supply Points per interval if a team owns the trench. Vehicles, an air unit, and a heavy mech may be unlocked as ultimate units to push through the battlefield. Note: Upgrades require atleast 1 Research Point, which are given every 180 seconds, or may be researched at the Upgrade center (preventing any upgrades for the duration) to award 1 point. (just play the map to understand it)
Additionally, players have a support tower that allows abilities such as a UAV-type spell to get vision of the map as well as an artillery strike. Two abilities were removed from the game for balance purposes and have "Not Implemented" as a requirement.
Overall, the game is just a total factory for chaos with a full 3v3 setup. Tanks, lots of troopers, air support, mechs, tiers of upgrades to explore, just have fun with it.
Technical details
• Coding is all GUI.
• Loading screen made in GIMP.
• Made in late 2008 or early 2009 (forget) but left in dusty folder to begin new projects.
• Approximately 35 games played to balance units, as well as input from clan games.
People and Players and Groups to receive recognition (for the truthsayers)
• Marine skin - IcyCoolDude and Myself
• Tank model - Illidan(Evil)X
• Rifleman model/sniper - qassamzed
• Artillery model - Kofi_Banan
• PUMA model (buggy) and Gunship model - anarchianbedlam
• Artillery spell, Aerial Recon' spell - rabid.weinerdog
• Armor Games - General concept (Warfare 1917 & 1944)
• Con Artists - Armor Games developer of Warfare 1917 & 1944
Ingame Information
Known Bug:
(Rare) - Tanks will randomly head back 1 trench, has been seen once or twice in test matches but have not found solution. Simple bug that can be overpassed by an in-game ability. This bug would only delay release for ages to come.
Feel free to PM me bugs or solutions that I can add as quickfixes (not planning on dedicating myself to this project)
Possible Quirk:
- A Save/Load/Achievement system (incomplete one) was removed before submission, and I am 99% positive all traces of it are gone. However, if I missed something, please tell.
Misc. InformationMap is open resource, please do not COPY or REPRODUCE without my approval, but feel free to open as a LEARNING TOOL if you are new to basic mapping etc etc, or if you want to critique the heck out of it, go ahead. I find the map fun, and so did my clan, it's worth giving it a shot with friends.
3.1 - Decreased supply interval from 60 seconds to 30 seconds, and changed base supply gain from 5 to 10.
3.1b - Fixed author thing to display both forum name and Bnet username.
3.2 - Greatly reduced spawn times on all units in general (Infantry 6 seconds, Light Assault 10 seconds, Tank 20 seconds, Air Support 30 seconds, Mech 30 seconds).
3.2b - Removed rematch feature due to upgrade bugs.
3.3 - Some rebalancing: Infantry squad now spawns four units instead of six; marines now do 3-4 damage instead of 4-5 damage; decreased attack interval of anti-air missiles; increased Gunship health from 335 to 1500 (it was pretty much worthless) and it now serves as a single-use support unit (ignores trench control); Juggernaught damage increased from 10-10 to 30-30; fixed ordering of units on the command bar; fixed artillery range for players not closest to their first trench.