- Joined
- Feb 27, 2008
- Messages
- 10
Hello guys, I want to introduce my current project
WarCraft Roulette!
Current Version: 0.93
I'm new here, so please forgive me that this summary doenst look as good as others (and my english is also not the best )
At first what is the map about?
Well it is like the name already said a Roulette simulation for WarCraft 3 TFT. It is playable by 1-11 players.
You can set bets on a real looking roulette table. In the moement it looks like this:
On the bottom you can see the start positions of the player, if the player number is active he gets a so called gambler (model: paladin). This is the only Unit you need in this game. The gambler can "build" the bets on the different fields (which are placed like on the real roulettetable). The dircet bets you can do are: 10, 100, 1000 and 10000 gold. Ervery bet can be upgraded when placed, in the same steps as the ground bet (e.g. you can "upgrade" a bet of 10 to 20,30...until 90). Like on a real Roulettetable, you cannot remove any bets! Also, in fact of spamming a field, you cannot place more then 1 bet per field. The Game has (in the moment) no really goal...just make as many money as possible. But it has end when all players are out of money.
How does the thing with the ball and the wheel works?
To make a real looking simulation fo Roulette I needed to simulate also the roulettewheel and random numbers after each round.
I decidid to make it like this: At the picture above you see a white square at the top of the map. This is the rouletteweheel, after each round (it is currently set to 45 sec. per round) the playercameras jump to the top and show a ball (model taken from wc3) rolling along the square ( a ring is not possible with this method..). Every Number is shown on the quare as flying textmessage (of course in the correct Rouletteorder). With the random trigger the ball stopps at a randomized number. The maximum round number of the ballmovement is at least 2 hole rounds across the square, more would take too much time.
When the Ball stopps there comes an message for every player on which fields he won what an amount of gold.
After this the gambler units are back and you can bet again...and so on!
What I've done until now
- complete map design
- complete triggering of alls events (without JASS!)
- added a scoreboard/ a timer/ a display of the last numbers
- added quests/help in english and german
- EDIT changed the game camera, which was pretty hard to make ( an overall perspective...) Could be better at all!
- added a camera command for fixing the game cam (if resetted to normal wc3 cam) "-cam"
- added ball animation
- added field names as flying texts
- added 5 different goldmodes to start for host (normal player 1)
- added a new loadscreen (first as .tga, now .blp)
- added new previewmap (.tga)
- added some new buttons (some of them below) as .blp
- added shortcuts for every bet
What I want to do in coming versions
In fact this is one of the problems I have...I dunno what more I can do. Maybe there will be an animation after each round on the winning bets for a better overview. Also it would be possible to add a "choose roundtime" function for the host. If any one has other ideas, just write me a pm or post in the thread
What I can't realize
I was unable to make a ring as roulettewheel. Also it was not possible to make Crossover fields, these are fields which are between the number fields and combine 2 or 4 numbers at one bet. That just looked pretty nasty.
Also I tried to reduce the map size, so I changed the loadscreen from .tga to .blp, but in fact it became bigger then before -.- I think this is connected by the new buttons I added (they are not big!). So the current map size is about 2,2mb.
I hope this was an useful introduction to my WarCraft Roulette project, if you have question please ask.
EDIT: uploaded the map at hive workshop:
http://www.hiveworkshop.com/resources_new/maps/6535
P.S. This map is completey unprotected! You can take a look at it if you want to
Greets muSick
WarCraft Roulette!
Current Version: 0.93
I'm new here, so please forgive me that this summary doenst look as good as others (and my english is also not the best )
At first what is the map about?
Well it is like the name already said a Roulette simulation for WarCraft 3 TFT. It is playable by 1-11 players.
You can set bets on a real looking roulette table. In the moement it looks like this:
On the bottom you can see the start positions of the player, if the player number is active he gets a so called gambler (model: paladin). This is the only Unit you need in this game. The gambler can "build" the bets on the different fields (which are placed like on the real roulettetable). The dircet bets you can do are: 10, 100, 1000 and 10000 gold. Ervery bet can be upgraded when placed, in the same steps as the ground bet (e.g. you can "upgrade" a bet of 10 to 20,30...until 90). Like on a real Roulettetable, you cannot remove any bets! Also, in fact of spamming a field, you cannot place more then 1 bet per field. The Game has (in the moment) no really goal...just make as many money as possible. But it has end when all players are out of money.
How does the thing with the ball and the wheel works?
To make a real looking simulation fo Roulette I needed to simulate also the roulettewheel and random numbers after each round.
I decidid to make it like this: At the picture above you see a white square at the top of the map. This is the rouletteweheel, after each round (it is currently set to 45 sec. per round) the playercameras jump to the top and show a ball (model taken from wc3) rolling along the square ( a ring is not possible with this method..). Every Number is shown on the quare as flying textmessage (of course in the correct Rouletteorder). With the random trigger the ball stopps at a randomized number. The maximum round number of the ballmovement is at least 2 hole rounds across the square, more would take too much time.
When the Ball stopps there comes an message for every player on which fields he won what an amount of gold.
After this the gambler units are back and you can bet again...and so on!
What I've done until now
- complete map design
- complete triggering of alls events (without JASS!)
- added a scoreboard/ a timer/ a display of the last numbers
- added quests/help in english and german
- EDIT changed the game camera, which was pretty hard to make ( an overall perspective...) Could be better at all!
- added a camera command for fixing the game cam (if resetted to normal wc3 cam) "-cam"
- added ball animation
- added field names as flying texts
- added 5 different goldmodes to start for host (normal player 1)
- added a new loadscreen (first as .tga, now .blp)
- added new previewmap (.tga)
- added some new buttons (some of them below) as .blp
- added shortcuts for every bet
What I want to do in coming versions
In fact this is one of the problems I have...I dunno what more I can do. Maybe there will be an animation after each round on the winning bets for a better overview. Also it would be possible to add a "choose roundtime" function for the host. If any one has other ideas, just write me a pm or post in the thread
What I can't realize
I was unable to make a ring as roulettewheel. Also it was not possible to make Crossover fields, these are fields which are between the number fields and combine 2 or 4 numbers at one bet. That just looked pretty nasty.
Also I tried to reduce the map size, so I changed the loadscreen from .tga to .blp, but in fact it became bigger then before -.- I think this is connected by the new buttons I added (they are not big!). So the current map size is about 2,2mb.
I hope this was an useful introduction to my WarCraft Roulette project, if you have question please ask.
EDIT: uploaded the map at hive workshop:
http://www.hiveworkshop.com/resources_new/maps/6535
P.S. This map is completey unprotected! You can take a look at it if you want to
Greets muSick
Last edited: