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[Minigame] The Game of Luck

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Level 9
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Oct 13, 2009
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This is the Minigame map project that I've planned to do and is currently WiP.

Game is simple; Players will fight out by relying only on their luck.The game will generate random numbers and this will determine the result depending on the conditions.The map has a maximum of 6 players

There are 12 courses (11 done at the moment),each one with different luck testing games
estimated to be done in one or two days.

Games

First game:
"The Butcher's Roulette"
-Players will be given a chance percentage between 1 and 99
-The AI will move toward the player and randomize its number between 1 and 99
-If the AI's number higher than the player,then the player will be eliminated from the round.
-First one to die gets 0 points,second to die gets 1 points and so on.
-Round ends with the last man alive

Second game:
"Fighting without skills,just Luck!"
-Players will be given a skill
-The skill does random things that might benefit the player,or put him in a disadvantage
-If lucky,the player will eliminate the target from round;scoring is the same,first to die 0 points,second to die 1 points,and so on.
-Last man standing wins the round

Third game:
"Horse racing.except without a horse"
-Players' movement speed will be randomly generated
-First to arrive gets the highest point,and so on.
-Round ends when the last arrives

Fourth Game:
"The Lucky Item"
-Players will take turns taking an item
-Many fake items are spawned and one real item will spawn
-If the player takes the real item,the player survives,else the player dies and be eliminated from the round
-First to be eliminated gets 0 points,second get 1 points and so on
-Last man standing wins the round

Fifth Game:
"Heads or Tails?"
-Players will get to choose heads or tails
-A coin will be flipped
-If the player guessed right,the player gets 1 points,else he gets nothing
-Rounds ends when coin is flipped 6 times.

Sixth Game:
"Natural Selection"
-Players will be given a skill,this skill will roll a number between 1-99
-Players are given 5 seconds to roll their number
-Lowest number between the players are eliminated from the round.
-First to be eliminated gets 0 points,second gets 1 points and so on.
-Last man standing wins the game

Seventh Game:
"Path Treading"
-Players will be invisible to the other players during this round
-12 Circles with dimension 3x4 are placed on the ground
-Some circles will cause death,player need to avoid this
-Stepping on the correct circle will give the player 1 points
-Game ends when all players die or reach the end

Eighth Game: (Idea thanks to GreeN!X)
"Fish in a Barrel"
-Players will be given the ability to shoot barrels
-Players start with 100hp
-Each shot costs 20hp
-If the player shoots a correct barrel,the player gains 20hp and +1score point
-Round ends when all player dies

Ninth Game: (Idea thanks to Awsan)
"Lightning Reflexes"
-Players will keep hitting the target dummy rapidly
-There is a 20% chance for it to be a successful hit
-First to get a successful hit gets the highest point.,second gets less and so on

Tenth Game:
"Le Snake Game"
-Players will take turn to roll their dice
-The dice consists of numbers from 1 to 6
-The players will move up the board by how much they rolled
-First to reach the end of the board wins\
-Score is calculated with the first getting the highest,and then the second lower,and so on.

Eleventh Game:
"Masochism"
-Players will spin the blade 5 times
-The blade does random amount of damage over a period of time
-Highest Damage dealt wins the game
-Score is calculated with first getting the highest,and then second lower,and so on

Twelfth Game:
"Area 51"
-Players will be given a few seconds to set their location
-A nuke will be launched at a random location
-The nuke Killing radius is 300
-Last man standing wins the game


:fp:Map Project is done,see here; http://www.hiveworkshop.com/forums/maps-564/game-luck-1-0d-252692/

PS: This map project will be Open Source,you can edit the map as you wish as long as you credit me :3


Screenshots

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Level 23
Joined
Oct 20, 2012
Messages
3,075
Oh, cool idea. This will be pretty fun with a full house. :)

I can only suggest a mini-game though. Some kind of shooting game.

Players stand in a horizontal straight line while they slowly lose their HP. Infront of then will be a mass of identical looking barrels.

They'll be given some kind of ability that will shoot in a straight line and hit the first barrel the projectile meets. Each shot will cost them some HP. When a barrel dies, it either heals them or damages them. (Heal should be higher though since they're already taking so much damage ( shoot damage + DPS)) Then same rules apply about the points. 1st one to die gets no points.. etc.

That's it from me for now. Good luck with your map.

EDIT: It would be a good addition if the player's projectile will bounce from one another if they meet. But... Meh.
 
Level 9
Joined
Oct 13, 2009
Messages
110
Players stand in a horizontal straight line while they slowly lose their HP. Infront of then will be a mass of identical looking barrels.

They'll be given some kind of ability that will shoot in a straight line and hit the first barrel the projectile meets. Each shot will cost them some HP. When a barrel dies, it either heals them or damages them. (Heal should be higher though since they're already taking so much damage ( shoot damage + DPS)) Then same rules apply about the points. 1st one to die gets no points.. etc.

Thats a great idea!
Thanks for sharing ^^
 
Level 6
Joined
Mar 9, 2013
Messages
189
Minigame: Bloodshed
Each player has the same combatant with 3 skills: critical strike, bash and evasion. Whoever kills all others wins. (for extra chaos, add the explode on death ability :D )

Minigame: Witch's Potion
Herbs are scattered around the arena with a Witch Doctor in the center. The players gather herbs and bring them to the Witch Doctor, rewarding them with a random potion every time. Potion examples:
-Thrown at a target to set them on fire until they die
-Invincibility
-Bloodlust
-Instant Death
-Healing
-Stunning
-Etc.

Minigame: The Floor is Lava
Random places on the floor will become lava, which players must dodge to survive. Enemies can be pushed a random distance by using a melee range "push" skill.
 
Level 9
Joined
Oct 13, 2009
Messages
110
Minigame: Bloodshed
Each player has the same combatant with 3 skills: critical strike, bash and evasion. Whoever kills all others wins. (for extra chaos, add the explode on death ability :D )

This one's a great idea,will put this in! :)

Minigame: Witch's Potion
Herbs are scattered around the arena with a Witch Doctor in the center. The players gather herbs and bring them to the Witch Doctor, rewarding them with a random potion every time. Potion examples:
-Thrown at a target to set them on fire until they die
-Invincibility
-Bloodlust
-Instant Death
-Healing
-Stunning
-Etc.

This relies more on reacting speed,no?I want a purely luck minigame that has little to no skills considered in it,but I will consider this one :)

Minigame: The Floor is Lava
Random places on the floor will become lava, which players must dodge to survive. Enemies can be pushed a random distance by using a melee range "push" skill.

Not a bad idea,will consider!

Thanks for the ideas~ :grin:
 
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