- Joined
- Jun 30, 2004
- Messages
- 170
I started getting ideas about this kind of map, sort of like a game:
You play a Chemist that plays around with a bunch of different chemicals! There are about 25 chemicals to use to make different things. After every 5 minutes, each Chemist controlled by a player will show what they have made. Each potion tells you that player put inside. If the teacher approves of your creation, then you get a point, but he doesn't then you don't get anything, but you don't have anything to show up with, then you lose a point. The first to get to 5 points wins!
There are some twists:
1. Players can make certain potions that destroy other's creations.
2. The teacher may assist you in making a creation.
3. The teacher can also make you start over on what you were doing.
4. There is a limit of 6 ingredients per creation.
5. If you end up with something that disgusts the teacher, then you lose 2 points!
6. Using the same creation/s that you made on the last round will make you lose a point.
7. The players in the lead have lesser chemicals to use, making so the players that have lesser points easier for them to win.
8. The more points you have, the lesser the chemicals to use.
What do you think? :?: :?: :?:
You play a Chemist that plays around with a bunch of different chemicals! There are about 25 chemicals to use to make different things. After every 5 minutes, each Chemist controlled by a player will show what they have made. Each potion tells you that player put inside. If the teacher approves of your creation, then you get a point, but he doesn't then you don't get anything, but you don't have anything to show up with, then you lose a point. The first to get to 5 points wins!
There are some twists:
1. Players can make certain potions that destroy other's creations.
2. The teacher may assist you in making a creation.
3. The teacher can also make you start over on what you were doing.
4. There is a limit of 6 ingredients per creation.
5. If you end up with something that disgusts the teacher, then you lose 2 points!
6. Using the same creation/s that you made on the last round will make you lose a point.
7. The players in the lead have lesser chemicals to use, making so the players that have lesser points easier for them to win.
8. The more points you have, the lesser the chemicals to use.
What do you think? :?: :?: :?: