- Joined
- Jan 3, 2009
- Messages
- 402
If you have ever played any of the Heroes Of Might And Magic series the tittle probably caught your attention. Basically this scenario converts Warcraft 3 from a real time strategy game to a turn Based one. When I began work on it a few years back I intended it to be for multiplay, so most of the systems are made for such. Then I thought that players won't enjoy waiting for their allies/opponents to make their turn, so I began making the scripts for singleplayer. I am mentioning this because the scripts might raise some questions if someone cares to look. Most of the systems are developed (around 90%),as well as terrain. I have a concept about the storyline with it's twists and turns but it would be interesting to hear some advices on the concept/scripts/ and maybe an alternate storyline. Of course credit will be given. The story revolves around a kingdom that is falling apart after years of rule under the reign of a mad king. Now his son, which was away for (some reason) has to pick up the pieces, overthrow his father and bring glory to the kingdom once more... and bla bla the details will be added later. Now then this is the first project I ever uploaded under the map development thread and the reason for doing so is that maybe if enough people will nag about me finishing the project maybe I will overcome my laziness and actually finish it... oh and yeah some ideas and fresh blood will be nice too.
Here is a video of the intro cinematic.
I have seen one other map of this sort, but not really that well thought of and it was actually not approved. So if you like to help with ideas or doing some the stuff write some shit here or on pm.
Here is a video of the intro cinematic.
I have seen one other map of this sort, but not really that well thought of and it was actually not approved. So if you like to help with ideas or doing some the stuff write some shit here or on pm.