Greetings, fellow WarCrafters!
I would like to share with you one of the products of my WarCraft passion: the card game, just to know your thoughts on it (to know your evaluation or ideas), or to maybe please or intrigue your own passion, or perhaps if it can contribute to or expand the WarCraft fandom in some way.
I have made the cards by working with the unit portraits and icons of WarCraft 3. The game was (at first) designed to be played as with movable cards (each unit had a "movement speed"), but due to not having enough time to finalize it, I have resorted to make it in a "Magic: The Gathering" gamestyle fashion, with a difference of inclusion of the following mechanics:
I would like to share with you one of the products of my WarCraft passion: the card game, just to know your thoughts on it (to know your evaluation or ideas), or to maybe please or intrigue your own passion, or perhaps if it can contribute to or expand the WarCraft fandom in some way.
I have made the cards by working with the unit portraits and icons of WarCraft 3. The game was (at first) designed to be played as with movable cards (each unit had a "movement speed"), but due to not having enough time to finalize it, I have resorted to make it in a "Magic: The Gathering" gamestyle fashion, with a difference of inclusion of the following mechanics:
- meelee, ranged, spell-casting and other types of units,
- armor stat,
- incodporating a tactical system of ranks/rows (melee units can attack only while being in the front row, unit standing in front of the unit always covers it against the ranged attack, melee riders can attack units on the sides of the enemy army while themselves standing on the sides of the own army...).
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