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Warcraft Europe XL 9.0.1

Matthew Meyer Presents

Warcraft Europe XL 9.0.1
Created by Matthew Meyer

Map Info:


Warcraft Europe is the homeland of the Humans, Orcs, Undead, and Night Elves. Embark on an epic quest to conquer all of Warcraft Europe for you and your allies! Kings and Queens have ruled over different empires in Warcraft Europe and had established castles housing great wealth and protection. Conquer these castles to secure a great wealth of gold supply.

Features:

Warcraft Europe is a legendary proportion medieval fantasy melee map with different terrain types, doodads, and creeps.

Some else stuff about map:

Warcraft Europe is a project I enjoy making! Have fun building you medieval fantasy kingdoms with your friends!

Screenshots and Videos:



Image Description:

Castle in Atlantis:

warcraft-iii-2023-07-07-22-33-58-906-png.439549
warcraft-3-custom-warcraft-europe-9-5-png.460507


Image Description:

Castle in the Mediterranean:

warcraft-iii-2023-07-07-22-34-05-546-png.439550
warcraft-3-custom-warcraft-europe-9-7-png.460509


Image Description:

Castle in Eastern Europe:

warcraft-iii-2023-07-07-22-34-11-631-png.439551
warcraft-3-custom-warcraft-europe-9-8-png.460510


Image Description:

Iceberg Castle:

warcraft-iii-2023-07-07-22-34-17-993-png.439552
warcraft-3-custom-warcraft-europe-9-6-png.460508




Image Description:

Human Settlement:

warcraft-iii-2023-07-07-22-33-39-637-png.439546
warcraft-3-custom-warcraft-europe-9-1-png.460503


Image Description:

Orc Settlement:

warcraft-iii-2023-07-07-22-33-51-968-png.439548
warcraft-3-custom-warcraft-europe-9-2-png.460504


Image Description:

Undead Settlement:

warcraft-iii-2023-07-07-22-33-33-129-png.439545
warcraft-3-custom-warcraft-europe-9-4-png.460506


Image Description:

Night Elf Settlement:

warcraft-iii-2023-07-07-22-33-45-960-png.439547
warcraft-3-custom-warcraft-europe-9-3-png.460505




Change Log:




Added:

  • New Custom Units
  • New Custom Heroes
  • New Custom Ships




Added:

  • Infernal Machine Added
  • New Castle in Eastern Europe
  • Hero Abilities Adjustments
  • Tiny Shipyard Adjustments




Added:

  • More Creeps Carry Items
  • New Unit Abilities
  • More Doodads
  • New Custom Hero Abilities




Added:

  • Terrain Edits
  • Unit Stat Edits
  • Hero Ability Edits




Added:

  • Terrain Edits
  • Unit Edits
  • New Units




Added:

  • New Gold Mine Amounts
  • New Custom Items
  • New Custom Hero Stats




Added:

  • New Gold Mine Amounts
  • Custom Unit Stat Adjustments
  • New Ice Island and Castle




Added:

  • New Custom Unit Stats
  • New Warcraft Atlantic Island
  • New Custom Items
  • Map Fixes
  • Custom Navy Workers that can build Shipyards for each race.




Added:

  • New Custom Unit Stats
  • Night Elf Custom Swordsman Defend Ability Fix
  • New Gold Mine Amounts




Added:

  • New Custom Hero Stats
  • New Custom Unit Stats
  • New Gold Mine Amounts




Added:

  • Gold Mine Added to Denmark
  • Unit, Item, Ability, and Upgrade Adjustments
  • Tiny Shipyard Items for Each Race




Added:

  • Custom Unit Fixes
  • Custom Ship Adjustments
  • Castle Gold Mine Adjustments




Added:

  • Belgium Added to Map
  • Custom Unit Fixes
  • Custom Item Fixes




Added:

  • Map Returned to Melee
  • New Terrain Features
  • New Gold Mine Quantity and Gold Amounts




Added:

  • Map Changed to Altered Melee
  • Map Now Features Custom Units and Heroes
  • Iceland Had Ice Terrain Added To It




Added:

  • Terrain Edits
  • Doodad Edits
  • Player Edits
  • Hero Edits
  • Unit Edits




Added:

  • Terrain Edits
  • Doodad Edits
  • Player Edits




Added:

  • I made some adjustments to the terrain to be more consistent.




Added:

  • Mountains added to Europe to add a level of difficulty and strategy.
  • Gold Mine amount and gold amount per gold mine adjusted.
  • Map returned to melee from altered melee.





Credits:

Warcraft Europe Map Maker:

  • Matthew Meyer

Author's notes:

Good luck! Have fun!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Contents

Warcraft Europe XL 9.0.1 (Map)

Reviews
22:40, 20th May 2014 Orcnet: Map Approved, can be acceptable
Level 11
Joined
Feb 2, 2011
Messages
342
I completely reworked the units, heroes, and AI in V53. In the past I was updating my maps on a daily basis. For now on I will test my maps better and only upload an update for them when I have fully completed a race.

I plan on re-created four custom races: the Blood Elves, the Draenei, the Burning Legion, and the Betrayed. Thanks and please enjoy!
 
Level 11
Joined
Feb 2, 2011
Messages
342
I accidentally uploaded screenshots that were to high of a resolution last time so I fixed that.

I also added the Sasquatch Oracle and the Satyr Soullstealer in place of the Sea Giant and Deeplord Revenant.

Enjoy!!!
 
Level 2
Joined
Sep 23, 2014
Messages
19
Blood Elf town hall complains on upgrading to Castle that you will be revealed unless you build a Town Hall. This even when a second Town Hall exists elsewhere.
 
Level 2
Joined
Sep 23, 2014
Messages
19
Elder Sage may take Reincarnation at Level 1.
Draenei suffer the same 'reveal if you don't have Town Hall' that the Blood Elves did.
Nerubian Webspinner Raise Dead is unaffected by the Spirit Lodge Skeletal Mastery-their skels afterwards are still all Warriors-no Mages. Uncertain on Skeletal Longevity.
The Draenei version of the Voodoo Lounge doesn't allow you to buy the Tiny Great Hall or Orb of Lightning(They state they require a Fortress), even when you're at Fortress.
The Draenei Bestiary is buildable at Tier 2. There's nothing in it that can be built till Tier 3. Though you can research Freezing Breath for the Frost Drake. Maybe the Salamander can see some use? Or something completely other.
Can't research Backpack-states it needs a Voodoo Lounge, even when one exists.
Blue Drake's Freezing Breath upgrade is not functional. Buildings remain functional even after the upgrade is researched.
Draenei Demolisher can't get Burning Oil-states it needs Fortress, even when a Fortress exists.
Magnataur Reaver tooltip states it attack land units only. This is incorrect; it has an attack vs air as well.
 
Last edited:
Level 11
Joined
Feb 2, 2011
Messages
342
Elder Sage may take Reincarnation at Level 1.
Draenei suffer the same 'reveal if you don't have Town Hall' that the Blood Elves did.
Nerubian Webspinner Raise Dead is unaffected by the Spirit Lodge Skeletal Mastery-their skels afterwards are still all Warriors-no Mages. Uncertain on Skeletal Longevity.
The Draenei version of the Voodoo Lounge doesn't allow you to buy the Tiny Great Hall or Orb of Lightning(They state they require a Fortress), even when you're at Fortress.
The Draenei Bestiary is buildable at Tier 2. There's nothing in it that can be built till Tier 3. Though you can research Freezing Breath for the Frost Drake. Maybe the Salamander can see some use? Or something completely other.
Can't research Backpack-states it needs a Voodoo Lounge, even when one exists.
Blue Drake's Freezing Breath upgrade is not functional. Buildings remain functional even after the upgrade is researched.
Draenei Demolisher can't get Burning Oil-states it needs Fortress, even when a Fortress exists.
Magnataur Reaver tooltip states it attack land units only. This is incorrect; it has an attack vs air as well.

I fixed what I could. I fixed Reincarnation, Skeletal Upgrades, I changed 2 of the Draenei Voodoo Lounge items, I added a tier 2 Draenei Bestiary unit, and I fixed Freezing Breath. I still have to figure out the hall issue and Burning Oil.
 
Level 11
Joined
Feb 2, 2011
Messages
342
I made a few custom unit ability and stat adjustments in V75. Secondly I added the Stormreaver Hermit to the customized Orc race. Thirdly I adjusted the gold mine amounts. I will make some more custom race unit additions and adjustments in the future.
 
Last edited:
Level 11
Joined
Feb 2, 2011
Messages
342
I have made most of the additions and changes I wanted to make to my standard race custom units and custom heroes for this map. Next up are some closing standard race custom unit and custom hero adjustments, maybe adding some custom races, and maybe adding some custom AIs.
 
Level 17
Joined
Nov 12, 2016
Messages
780
How many gold mines do you think would be appropriate for this map? 48? I currently have more than 48.

less then 48 ?

i mean you have to think that too many gold mines could lead to everyone having all the gold they need and not willing to expand and the game result could end up in some people camping instead of going out for fights.
 
Level 11
Joined
Feb 2, 2011
Messages
342
less then 48 ?

i mean you have to think that too many gold mines could lead to everyone having all the gold they need and not willing to expand and the game result could end up in some people camping instead of going out for fights.

I was thinking about keeping at least 48 gold mines on my map because this map is a 24 player map and I want at least one expansion for each player.
 
Level 2
Joined
Nov 12, 2021
Messages
3
bro, your maps are great and I remember downloading an old version of that map that was for warcraft 3 frozen throne, the europe map, please, I don't know if you can upload it again, I just really liked that map and I can't find him. plaease
 
Level 11
Joined
Feb 2, 2011
Messages
342
bro, your maps are great and I remember downloading an old version of that map that was for warcraft 3 frozen throne, the europe map, please, I don't know if you can upload it again, I just really liked that map and I can't find him. plaease
I do not believe I currently have most of the older Warcraft Europe maps on my current computer but you can suggest things I can add in future versions of Warcraft Europe XL.
 
Level 11
Joined
Feb 2, 2011
Messages
342
bro, your maps are great and I remember downloading an old version of that map that was for warcraft 3 frozen throne, the europe map, please, I don't know if you can upload it again, I just really liked that map and I can't find him. plaease
When I get the time I will search for the map in my archive. What is the exact name of the map?
 
Level 2
Joined
Nov 12, 2021
Messages
3
No creo que actualmente tenga la mayoría de los mapas más antiguos de Warcraft Europe en mi computadora actual, pero puedes sugerir cosas que puedo agregar en futuras versiones de Warcraft Europe XL.
I understand bro
but you can make an equal version of warcraft 3 frozen trhone please is that this map can only be for the reforged
:(
 
Level 11
Joined
Feb 2, 2011
Messages
342
I understand bro
but you can make an equal version of warcraft 3 frozen trhone please is that this map can only be for the reforged
:(
I checked my archive and I discovered I had deleted a vast number of older maps due to my older computers hard drive sizes. I can try to make a Frozen Throne compatible Warcraft Europe map when I have time. I just have to research the max destructible doodad limits of Frozen Throne custom maps and such. I plan to add custom AI and custom races to my future maps so they could be a bit like some of the originals, but hopefully cooler. Have a good day!
 
Level 11
Joined
Feb 2, 2011
Messages
342
I plan on adding a Blood Elf / Icecrown custom race, a Naga / Sunken Ruins custom race, a Burning Legion / Fel Orc custom race, and a Draenei / Barrens custom race to my future maps. The custom races will feature custom AIs and custom heroes and units. I will also add a dialog that allows you to choose playing as the standard / expanded race of your choice or the custom race of your choice. The standard / expanded races will also have custom AIs.
 
Level 11
Joined
Feb 2, 2011
Messages
342
I understand bro
but you can make an equal version of warcraft 3 frozen trhone please is that this map can only be for the reforged
:(
I recently released Warcraft Europe Classic, a version of Warcraft Europe that came before Warcraft 3 Reforged. It has custom races, heroes, units, and ships and may be compatible with Warcraft 3 Frozen Throne. Good luck!
 
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