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Warcraft: A New Dawn

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Yeah, I keep forgetting myself to visit that forum. Also, why would a necromancer always serve to Kel Thuzad? They are one of the few that the Lich King doesn't FORCE to serve him (as they were simply mages that began to study the art of necromancy, got interested, somehow got in the ranks of the undead, etc etc. Yes, a necromancer may not be dead to serve the scourge.) If one wants to, he may serve Sylvanas. As well as Scourge may have banshees if they kill woman villagers not-related to Sylvanas (though if Sylvanas get to them, they'll prefer her cause.)
 
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Actually, you all guys fail. Necromancers are members of the Cult of the Damned. Alive or not, they are necromancers in the CotD. Which is loyal to Kel'Thuzad. Which is loyal to the Lich King.

That's what i said.
And you sir failed even more. Why?
BECAUSE Cult of the Damned is loyal to Lady Deathwhisper (it's leader and creator). Kel'Thuzad is on second place, something like "Right hand of Lich King" but "Left hand of Deathwhisper".
And they all are loyal to Lich King, because they all are Scourge. THAT'S WHAT I SAID.
 
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Stat Nerzuhl and The Lich King are one and the same, Kel'Thuzad is blind with belief in the LK as are his followers (teh necro).

However I don't see it completely illogical that the forsaken would train their own necros, although they would of course be very few in number and much weaker, due to lack of history/mentors and xp.

But yes Tharkas is right, we are t worry "too" much about the forsaken at present.

Also concernig this thread, as Turm said too many of the team seem incapable of posting on our own forums AND we also like to believe due to the nature of this project: community input is of upmost help and importance, Hereford making thw a prime place for dicscussion.
 
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GN got my idea. You don't need to be in the CotD to be a necromancer, but most of the necromancers are in such Cult. Also... 90 pages.

I think we should forgot about necromancers, since we won't be making Forsaken playable in first campaing, just orcs and humans. GJ about 90 pages people

So, let's get some orcs/humans ideas.
I could also make some techtrees if i have enough time...:thumbs_up:
 
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I think we should forgot about necromancers, since we won't be making Forsaken playable in first campaing, just orcs and humans. GJ about 90 pages people

So, let's get some orcs/humans ideas.
I could also make some techtrees if i have enough time...:thumbs_up:

Please make a human tech tree.. and try to think of a unique gameplay aspect to give them. Since horde are getting some tricked out units.
 
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Orly_YaRly, WoW lore is ignored. This 'Lady Deathwisper' makes no sense anyways; Kel'thuzad was ALWAYS the creator and leader of the Cult of the Damned.

WoW lore = Lore
But ye, you guys are actually making this BEFORE wow, like "second path" or something.

And yes, i could actually make human techtree, just give me some time.
 
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well, i was thinking about some game aspects of Humans. I don't have a techtrees yet....

Ranks - Tier 1 units can become Tier 2 units after getting specific amount of kills (something like ranking in Starcraft 2). How does it works?

Sailor (Basic meele unit) can become Knight (Tier 2 mounted unit) if he survives for long time. If Sailor scores 5 kills, he will gain bigger rank and become Marine (tier 1 ranged unit, basicaly a footman with crossbow). After the Marine scores 10 kills, they will become Knight (tier 2 mounted unit.) And if even the Knight scores 15 kills, he will become Paladin (tier 3 mounted hybrid unit). So basicaly, even single Sailor can become a Paladin. It works same for other human units, just take a look =

Sailor - 5 Kills - Marine - 10 Kills - Knight - 15 Kills - Paladin.
Marine - 10 Kills - Knight - 15 Kills - Paladin.
Knight - 15 Kills - Paladin.

The kills reset everytime the unit gains higher rank, so don't worry about gaining army of Paladins from army of sailors. Togheter, your Sailor must gather 30 kills to become a paladin.


Gnomish Drills - A Tier 3 upgrade. If you have it, you can spend 30 gold to give one of your workers Gnomish Drill, which increases his gold gathering speed by (x). It's a "counter attack" against orcish Shredders :ogre_hurrhurr:


Technology Center - You can build a Technology Center (ONLY ONE of course). First thing, it allows you to build one specific Gnome unit (still don't know the name) and gives upgrades for it (sorta like the building for Ghosts, NO NUKE of course). But it also have two upgrades (you can have only one at time)

The first one is called "Wormhole Generator." It allows your Technology center to create a wormhole at target location (really close to the building) for (x) seconds. Units can enter the wormhole and it will teleport them all to ABSOLUTELY RANDOM PLACE on the map. You can end up in your enemy's base, or ten meters from the building.

The second one is called "Defense System." It allows your Technology center to call a G.N.O.M.E Air Force at target location (has a medium range radius, just to defend your base) which bombards the target area, dealing (x) damage to your enemy's units.

Both abilites have preety big cooldown.


Trainers - It works for all of your unit-making buildings. You can pay some ammount of gold to create your units faster by (x) for (x) amount of time. The price increases with type of units.


Call to Arms - We all remember this thing :ogre_hurrhurr:
It allowed your workers to actually defend themselves by becoming Militia. My idea is to keep this thing in your main building, but to NERF IT, because of amount of workers.
 
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We're not going to use any kind of veteran system (your ranking system) in Melee gameplay. It's a bad concept and becomes way to over balanced too quickly. So I would steer away from the "ranking" system.

Gnomish drill sounds cool

Not sure about tech center

trainers is a good idea

I like call to arms
 
I am making the human techtree as we speak, it is 25% done, input is suggested, ask me about a specific area, and i will gladly help... we are considering a number of builds atm, and as the orcs are getting awesome units, the humans will need some cool ones to counter, they will mainly be focusing on steampunk areas though, so take this into account, i will look at and revise your suggestions, and you may see some of them in the final rendition.
 
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I am making the human techtree as we speak, it is 25% done, input is suggested, ask me about a specific area, and i will gladly help... we are considering a number of builds atm, and as the orcs are getting awesome units, the humans will need some cool ones to counter, they will mainly be focusing on steampunk areas though, so take this into account, i will look at and revise your suggestions, and you may see some of them in the final rendition.

I hope we will actually see Thearmore humans/Wildhammer-Ironforge dwarves/gnomes in it. :ogre_haosis:
 
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The race ingame is acually 'The state of theramore' which comprises of: humans, some high elves, lots of gnomes... and dwarves that left with the humans to escape loaderon.
Sounds cool to me
But didn't the High Elves dissapeared? They became Blood Elves and left Azeroth. High Elves still exists, but there is only few of them.
 
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I suppose the Sorceresses and priests of the Alliance aren't Blood Elves?

In WC III, the Humans had High Elves. In WC III FT, humans had Blood Elves, but in the campaign we all seen them "leave" the Alliance and go with Illidan to Outland. Blood Elves are simply the elves that hunger for magic, High Elves don't.

BTW - It's not WoW lore, we all have played WC III. Blood Elves return in WoW and we see first High Elves in WoW, so i dunno..:ogre_icwydt:
 
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If you bomb China, does all the chinese shops of the rest of the world disappear?
The elves that served under Lord Garithos' orders scaped through a portal in the ruins of Dalaran, but the elves that accompanied the Proudmoore expedition are still in Theramore, and there're still lots of elves that scaped to other places than Lordaeron when Silvermoon fell.
Also, the fact that Kael'Thas left a few elves behind to try and recover Silvermoon isn't exactly WoW lore, as it's reflected in the Warcraft: The Sunwell Trilogy comics, wich sets the base for most of the WoW blood elves lore, but it's previous to the Burning Crusade.
 
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Blood elves, are high elves, the destruction of the sunwell caused them to "hunger for magic" if I'm not mistaken, but yes, not all the elves were under Lord Garithos, so it's believable that Theramore would have elven units.

Cuz they didn't have an unlimited source of magic pouring into them at all times.

They became addicted to the power, so when it was removed they went crazy trying to get it back.


The high elves that were not living right next to the well are fine, and live on just as they did before, magic addiction wise that is.
 
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I have a question, mostly for TWIF I think, what is the direction of WC IV?


If looked at carefully, all warcraft games (excluding WoW, that is just a piece of shit lore wise), were built upon the burning legion's invasion(s), and the effect of said invasion(s) on the native peoples of azeroth, as well as the ever back-luck ridden orcs.

Are you going to bring to game out to the big picture, maybe expounding upon the Titons? or are you going to go more "local", so to speak, and focus on just the interactions of the peoples of azeroth as they deal with life, as in the other games?

Or maybe create another event to smash the world into pieces? or what?


I am just personally curious, even if you wanted to PM some info to not ruin anything, :wink:


There is a lot of effort and time going into this project, I am just curious as to how "warcraft" you are keeping it.
 
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I have a question, mostly for TWIF I think, what is the direction of WC IV?


If looked at carefully, all warcraft games (excluding WoW, that is just a piece of shit lore wise), were built upon the burning legion's invasion(s), and the effect of said invasion(s) on the native peoples of azeroth, as well as the ever back-luck ridden orcs.

Are you going to bring to game out to the big picture, maybe expounding upon the Titons? or are you going to go more "local", so to speak, and focus on just the interactions of the peoples of azeroth as they deal with life, as in the other games?

Or maybe create another event to smash the world into pieces? or what?


I am just personally curious, even if you wanted to PM some info to not ruin anything, :wink:


There is a lot of effort and time going into this project, I am just curious as to how "warcraft" you are keeping it.

Yea, that's a good question
We can actually do whatever we want with this. We can make Titans press the Red-Button and blow up the Azeroth.
BTW i have preety good ideas on Human and Orc Missions in their Campaign...
 
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The direction of WC4 is: The burning legion is coming to fu***** blow up everything, plus every faction of Azeroth have their own problems. This time the good guys might not be the ones winning :3
 
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Yea, i think the bad guys won already in TFT....but we are making 3 different campaigns, so there might be good/bad/good endings.
AND - I tried to make campaign for the Humans. Check it out:

Human Campaign
Breaking the Peace

Day Job
- Marshal Herad Whitesword, Leader of the Thearmore Forces, takes some of the Thearmore soldiers to patrol the area of Dustwallow Marsh...

Basicaly, what happens in this mission is, that your hero and bunch of T1 units walks throught the map. In the end, you are attacked by Black Dragons, that lived in Dustwallow before Thearmore came here. Then, you have to escape back to Thearmore Keep (sorta like the secret mission in SC2).


Cleaning Up
- Next day, on camp builded near the Black Dragons cave...

You have a basic camp now (main building, barracks, some food-buildings). You need to build great army and assault the Dragon's nest. Basicaly, you kick their asses, but that's not the end..


Black Onyx
- Leading the attack on Dragon's nest and slaying all black dragons, Marshal didn't knew he woke up the Matriach...

It's not the end, because that attack simply woke up Onyxia (daughter of the Deathwing, you can't say this is wow lore, she was mentioned in many books), which is now really mad about the death of her kind. And of course, you couldn't just slay all the friggin dragons, so she brought some friends...
Basicaly, you now have 2 little base and one main base. Your job is to survive long enough, so the messenger (where have i seen this before) gets to the Thearmore Keep and broughts Jaina and reinforcements.
The problem is, the first messenger gets killed by Taurens. So you need to send another one and give him some escort.
After Jaina arives, you will see some neat cinematic about Onyxia getting her dragon ass kicked and fleeing.
.

How did it happened..
- This cinematic will be about Jaina and Whitesword. Jaina just cannot believe the Taurens, peaceful race of the Horde could just kill a messenger. But the Whitesword, who hate's this "peace" with the horde, finally have a proof to lead an attack on them. Jaina can't do anything till she explains how did it happened. And so, Whitesword gathers an army and leaves Dustwallow marsh...
....so he can burn Thunder Bluff to the ground.
(See what i did there? You needed reason for attacks, there you have it. Of course Taurens under command of Cairne would'nt attack human messenger. But the Grimtotem would - I know they are in wow, but it simply makes sense.
Still, Magatha Grimtotem is in books before WoW... If you don't know what im talking about, Grimtotem are clan of Tauren Bandits that simply hates Cairne. Magatha Grimtotem, who said she left the Clan so she could join Cairne's forces, is actually playing mind tricks with Cairne. Now, she ordered an attack on Human Messenger, so the humans would burn Thunder Bluff and kill Cairne..)


Burning Path
- After few days in land known as Barrens..

In this mission, you need to build an base, create massive army and then find and destroy any innocent Tauren Camps in your way. Simple mission, every camp have bigger defense then the last one.


The Research
- Jaina, who still cannot believe the attack, is now going to make some "research" about the attack.

Minigame mission coming! You control only Jaina and you need to find clues about the death of messenger. Black Knife, Totem made of bones, letter...anything. It will actually lead you to Grimtotem's base in Dustwallow. Too bad they will actually capture you.


Beauty and the Beast
- Jaina, locked up in some kind of Grimtotem cave complex, is now planning how to escape..

Too bad Grimtotem shamans are watching over her. And who kills the shamans?..
...
...wait for it..
...
...Rexxar of course. He just wandered around the Dustwallow and he heard someone screaming (Jaina). So he got in here. And now they both needs to get out of the prison. So you do this, you do that and you're out.
After you get out, Jaina tells Rexxar how did everything happened. Rexxar quickly runs towards Ogrimmar to warn Thrall, while Jaina goes to stop the armies..


Earthmother's Land
- One day later, on the borders of Mulgore..

You are prepared to march into Mulgore....but the Earthmother does not want you to. So, she inform some Tauren shamans, and they makes massive wall of boulders to block the entrance to Mulgore. And they also sends an Wyvern to inform the Taurens from Thousand Needles. So, you need your workers to destroy the wall, while you defend yourself from massive armies of Taurens.


Hell in Heaven
- After hours on the plains of Mulgore, Whitesword prepares his army for the final attack..

Your final mission. Jaina arrives and tells Whitesword how did it happen. And he just doesen't care. He ignores Jaina, and she can't do anything again (Aw...poor Jaina), because the army is on his side.
Two main quests - first is to assault the goblin zeppelins, second is to burn Thunder Bluff to the ground and kill Cairne. After you do that, you can enjoy the ending cinematic about Horde ariving to see Thunder Bluff burn. Cairne is dead, Grimtotem won, and Thearmore are now separated - The bigger part is the one that trusts Whitesword, others are trusting Jaina.
Yet, the Horde will now have to deal with Grimtotem and the Whitesword. And even bigger danger is coming...again.


Yep, that's it, only eight missions.
 
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Or it is taken almost directly from WoW.

1. Play WoW
2. Read WoWwiki
3. And then tell me what did you find there. Nothing of course.

Dude, this is MY lore, nothing here (except the Grimtotem) is taken from WoW. Im trying to make something here. So, till you show me something better. shut up please. Thank you.

The game is about the end of azeroth, enemies of all ilk closing in around the remaining orcs, humans, nightelves, and illidans people... then just when they claim victory and kill arthas... the worst enemy of all comes and azeoth fallls into dispair, setting the stage for our next game... tba.

Yea, thats what im planning.....first, the Humans attacks orcs, then orcs deal with the humans that attacked them and the reason why they attacked them, and they both discover they need to get into Northrend. Im still planning lore for the night elves/Illidan's army. BTW what about forsaken? You didn't mentioned them at all....:ogre_icwydt:
 
The forsaken signed the pact with tbl that allowed them to enter this world, their unstable magics work until they can secure a foothold in azeroth, and the demons march to battle arthas, and the humans, orcs, and nelves follow closley behind. after arthas dies (destroying the demon general) a new evil emerges.... and the end of azeoth begins...

the first game will have 3 campagins... the orc campagin, the human campaign, and the human sepratists campaign (humans who cannot accept the peace with the orcs)
 
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Why would they need to 'enter this world'? They originated from Azeroth you know. :/

he's talking about the burning legion entering the world, and the forsaken help them so they (the forsaken) can find their place in the world.

You know what? Forget about it, forget about everything from me, i see you simply don't want any ideas. Okay.
Bye

bye, thanks for your support.
 
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