- Joined
- Jan 7, 2005
- Messages
- 7,551
Not to. From. Someone linked to this thread from a website whose people write an oriental language. Chinese-looking, that's what I mean. This is, as far as I know, an automatic process; it doesn't have to be someone known.[...] I dont know who linked us to a oriental site. maybe cyberduel.
Anyway, please be careful with what you're going to do. The reason most altered melee maps suck is because they add tons of races without proper testing. They turn out repetitive, imbalanced and boring.
I really prefer medieval stuff and I would like to see this modification succeed. For that, I ask you to keep things simple and gradually introduce changes, not dump a load of idiotic concepts and units with fancy custom models and nonsense statistics in the modification and then find which end you're going to grab first.
Since the auras subject was mentioned, here's a first tip. Notice how each race in Warcraft III has only two auras: Humans have Brilliance and Devotion, Orcs have Endurance and War Drums, Undead have Unholy and Vampiric, and Night Elves have Thorns and Trueshot. No neutral hero has an aura.