Hello there! I've already requested help with this project a while ago so some of you may already have played it, but I believe it now reached a fully playable state so I'm releasing it for everyone to play! Feedback is highly appreciated!
So, what is this all about?
Warcraft 3: Tides of Darkness is a reinterpretation of the events and gameplay of Warcraft 2: Tides of Darkness (the title should hint so
) on the superior Warcraft 3 engine. The original horde and alliance will once again clash in an epic battle for supremacy. I am basically mixing classic warcraft 2 gameplay with some of my own ideas. In other words, what I think a "true" sequel to warcraft 2 should have been. Most of the unit stats have been directly copied from warcraft 2 but changed where balance was needed (for example I've made trolls/archers stronger than how they were in warcraft 2, among other things).
Most of the gameplay mechanics of warcraft 2 are present (including naval warfare). I've therefore removed heroes and most if not all the RPG elements of Warcraft 3 while making the game extremely fast (got the building construction times from warcraft 2 on fastest mode), but I've kept some warcraft 3 aspects and added a few ideas of my own. For example, the biggest difference between this and warcraft 2 is perhaps the absence of ogre magi and paladins, in favor of the more classic spellcasters. (Don't worry, blood lust is still in, and it has the exact same sound of that of warcraft 2
).
What about the maps and the AI?
There is just one skirmish map for now (I've actually made four but only this one is truly up-to-date, I might upload others in the future), that supports 4 players and does not really focus on naval warfare but there is water in one part of the map. It definitely isn't the best map ever as I'm really new to warcraft 3 modding in general, so I'd be glad if someone could perhaps contribute to this by making a map or two.
Unfortunately there is no AI: You can only play against other human players on battle.net. The only working races are humans and orcs, if you select a different one you will not get any worker at all. Also unfortunately, I've originally put the warcraft 2 BNE soundtrack for this but battle.net refused to load the map because of its size, so I had to take it out.
What are the differences between this project and other projects like beyond the throne and warcraft: destruction of azeroth?
From what I understood about those projects, those are meant to introduce warcraft 2 elements to the original warcraft 3 gameplay (by keeping most of the unit stats and gameplay mechanics of the original). So something like, warcraft 3 in warcraft 2. This project instead is the exact opposite, as it is meant to be an interpretation of what warcraft 3 would have been if it had a very similar gameplay to that of warcraft 2. In fact, this doesn't play like warcraft 3 at all
Credits and other info
Credits go to this site for the excellent models/skins sections as well as the helpful tutorial section that helped me sort out some of the problems I had with the mod (there's still a few bugs here and there, but oh well). Special thanks to the authors of the Scars of Conflict resource pack, as I've found a few of their models/icons to be of great use.
The map obviously isn't protected. You're free to take any resource you want from it (I didn't make the new models, anyway, so it would be stupid to protect what isn't mine) and use it as a base for further edit (As long as you give credits to me and to the authors of the custom models I'm using, of course!)
Oh and, a campaign was also planned for this, although my mapping skills are pretty bad so it is unlikely that I will ever make it unless someone is willing to help me with it. It would be a retelling of the events of warcraft 2 with some minor and major changes (new clans and nations, and other plot differences. It would involve both Draenor and Azeroth)
Screenshots
Here's some screenshots as well (sorry couldn't find the spoiler option, I hope the images aren't too big):
Alliance units
Horde units
http://i.imgur.com/cnPNA.jpg Naval units are back!
http://i.imgur.com/S8xdY.png Even Alterac shouldn't mess with the Twilight's Hammer Clan
http://i.imgur.com/3Cvqj.jpg Another Horde units screen. This one also shows the stats of the Chaos Bringer spellcaster (tier 3). Gotta love the original warcraft 2 bloodlust icon
http://i.imgur.com/vk2Nr.png Horde base
http://i.imgur.com/bwZSv.png Goblins!
Stats of a non-upgraded grunt
Anyway, tell me what you think! The mod obviously isn't finished yet, and some things may be subject to change (I'm still unhappy with the cost of some upgrades and the enchantress). I hope you will enjoy it as much as I enjoyed making it. Long live Warcraft 2!
So, what is this all about?
Warcraft 3: Tides of Darkness is a reinterpretation of the events and gameplay of Warcraft 2: Tides of Darkness (the title should hint so
Most of the gameplay mechanics of warcraft 2 are present (including naval warfare). I've therefore removed heroes and most if not all the RPG elements of Warcraft 3 while making the game extremely fast (got the building construction times from warcraft 2 on fastest mode), but I've kept some warcraft 3 aspects and added a few ideas of my own. For example, the biggest difference between this and warcraft 2 is perhaps the absence of ogre magi and paladins, in favor of the more classic spellcasters. (Don't worry, blood lust is still in, and it has the exact same sound of that of warcraft 2
What about the maps and the AI?
There is just one skirmish map for now (I've actually made four but only this one is truly up-to-date, I might upload others in the future), that supports 4 players and does not really focus on naval warfare but there is water in one part of the map. It definitely isn't the best map ever as I'm really new to warcraft 3 modding in general, so I'd be glad if someone could perhaps contribute to this by making a map or two.
Unfortunately there is no AI: You can only play against other human players on battle.net. The only working races are humans and orcs, if you select a different one you will not get any worker at all. Also unfortunately, I've originally put the warcraft 2 BNE soundtrack for this but battle.net refused to load the map because of its size, so I had to take it out.
What are the differences between this project and other projects like beyond the throne and warcraft: destruction of azeroth?
From what I understood about those projects, those are meant to introduce warcraft 2 elements to the original warcraft 3 gameplay (by keeping most of the unit stats and gameplay mechanics of the original). So something like, warcraft 3 in warcraft 2. This project instead is the exact opposite, as it is meant to be an interpretation of what warcraft 3 would have been if it had a very similar gameplay to that of warcraft 2. In fact, this doesn't play like warcraft 3 at all
Credits and other info
Credits go to this site for the excellent models/skins sections as well as the helpful tutorial section that helped me sort out some of the problems I had with the mod (there's still a few bugs here and there, but oh well). Special thanks to the authors of the Scars of Conflict resource pack, as I've found a few of their models/icons to be of great use.
The map obviously isn't protected. You're free to take any resource you want from it (I didn't make the new models, anyway, so it would be stupid to protect what isn't mine) and use it as a base for further edit (As long as you give credits to me and to the authors of the custom models I'm using, of course!)
Oh and, a campaign was also planned for this, although my mapping skills are pretty bad so it is unlikely that I will ever make it unless someone is willing to help me with it. It would be a retelling of the events of warcraft 2 with some minor and major changes (new clans and nations, and other plot differences. It would involve both Draenor and Azeroth)
Screenshots
Here's some screenshots as well (sorry couldn't find the spoiler option, I hope the images aren't too big):


http://i.imgur.com/cnPNA.jpg Naval units are back!
http://i.imgur.com/S8xdY.png Even Alterac shouldn't mess with the Twilight's Hammer Clan
http://i.imgur.com/3Cvqj.jpg Another Horde units screen. This one also shows the stats of the Chaos Bringer spellcaster (tier 3). Gotta love the original warcraft 2 bloodlust icon
http://i.imgur.com/vk2Nr.png Horde base
http://i.imgur.com/bwZSv.png Goblins!

Anyway, tell me what you think! The mod obviously isn't finished yet, and some things may be subject to change (I'm still unhappy with the cost of some upgrades and the enchantress). I hope you will enjoy it as much as I enjoyed making it. Long live Warcraft 2!
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