- Joined
- May 7, 2010
- Messages
- 9,278
I think you're right, he looks better with longer hair:
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I think that it can be even lighter with some orange hair parts as Deo mentioned.
Looks more like himself with longer hair btw.
I think you're right, he looks better with longer hair:
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Sweet, but now his hair looks too yellow. Should be a bit more towards the orange side, imo.
I think that it can be even lighter with some orange hair parts as Deo mentioned.
Looks more like himself with longer hair btw.
I don't know if it's possible at this point, but up-ressing the face textures could be a good idea. The eyes look far too high-quality in comparison to that tiny face texture map.
Why not try using Heroes of the Storm models?
Well, that's not impossible although would consume a lot of time. Since simply upscaling the texture wont really do anything, I'd have to draw details on it myself. Basically retexture his whole face.. and the same for any other model that's low res
Ooh! Sweet Stuffs!Goodluck!
Yeah, I was sort of insinuating that. Although I think you can get away with up-scaling it and just patching it up, fixing the blurriness etc and redrawing some details. I don't think re-drawing the texture from scratch is necessary here. But I understand your point here, it might not be the best idea.
Finished walk cycle for Arthas:
https://www.youtube.com/watch?v=SiLVKWxc0N0&feature=youtu.be
Also added some jiggly effect to his hair, makes it look a lot better imo.
That's good, the hair looks derped for me tbh.
Maybe you could swag it up a bit?
'like some wind blow effect.
Uther and the Footman look great, but Arthas' hair looks a bit silly and unnatural. Not sure why.
Are you planning to use the original WC3 music for this, by the way?