- Joined
- Mar 6, 2008
- Messages
- 851
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Hey girls and boys,
this project is my turn on the popular Dota 2 mode for the Warcraft 3 melee gameplay.
Started as a small side project for practicing wurst coding, it thrills me since more then a month by now.
My goal is to create an independent WurstScript code.
This means, I will be able to turn easily any melee map via compiletime function generated objects
and injected code into an A.D. map in seconds.
When I release this project, I will post the code in the description, because you won't find the code in the map.
Now some explanations for those who are not familiar with the game mode:
- Players are given three random heroes.
- Players take turns selecting abilities from a pool, given six seconds for each choice.
- Different from Dota 2, the pool does not consist of the given hero abilities,
rather than the whole ability pool of all 24 heroes. - Each player selects three normal abilities and one ultimate for each hero.
- The maximum number of non AI-players will be 4 due to the current layout of the pick window
and the overall pick time. - Only non AI-players will use the A.D.-heroes.
- only 4 non-AI players possible
Crigges - general help
WaterKnight - optimizing
Frotty and peq - WurstScript
Gorgonage - alpha testing
HammerFist132 - Button Model
I already take requests for transforming your favourite melee map into an A.D. map.
But if it is a non Blizzard map it will take some more time, because I'll have to ask the original author first.
I will not release all transformed maps in the maps section, rather then uploading only a dummy map
with the whole package attached to the description.
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