When you mean Pink couldnt choose a hero, were you playing all by yourself or with someone else?
EDIT : Found it, gotta thank you for that
The Wind Walk has a invisibility delay for balance, if that is what you meant
Bigger bounty is planned for the next verison, which is currently being worked on
Try the other heroes, the assasin isnt the only "good" one
I had Wind Walk maxed and it's 1 second delay, but he still could attack me till I die.
Is it possible to reduce the map size? It's tiny and 3,2 MB. Today I couldn't get people not leaving my game because of long download time and nobody doesn't have this map, so everyone downloads and most players lacks patience.
And there is another problem... People are leaving from in-game (all the time) because the beginning is boring. Maybe you could start with more units?
Also the fountain is too far away
When I lose some hp and I go heal, in that time when I get back, opponent takes down one tower and same for them when they go heal I take down 1 tower
Maybe you could increase towers attack speed and increase the damage to towers which are near bases (well like level 1 tower, level 2 tower etc.) (Maybe it's like that just forgot to check.)
EDIT: I just played another game, so I have something to tell
You should make the thing that creeps upgrades in time (not only spawns more) but upgrade damage/armor/hp because I'm mage who deals 400dmg/wave and creeps even doesn't have 400hp.
Also when Main Building (which needs to be destroyed) gets vulnerable, it could spawn an elite versions of units(they should be really powerful as it's last hope for that faction and it would be another challenge for attackers).
I like the idea about those shops but when they get destroyed, heroes can't buy some recipes anymore and that was the reason why one opponent leaved the game
I said about towers already but there is something else. I think that hp should be higher for late towers
Another thing... Maybe you can do something with the middle. It feels like a dunno what there. I think there should be something, more trees so heroes can hide there and attack others getting out from shadows. Well something like that
2nd EDIT: Maybe that "Rain of Fire" (Fire Mage) could do damage to buildings too but only half or something like that.
Well that's all for now, I think xD
ive had major troubles with one of the heroes, but he is fixed now(the one i was still working on in the previous post
)
2 heroes to go
4 items to go if i remember right
still havent fixed the new unit type
among other things, so its going along quite well if i look at what ive done
oh, and i found a bug by the way(that has been fixed in 3.0)
the Bolt skills, that require casting time, have the same casting time on all levels, even though i have set it to different values in the different levels. Therefore i have changed all those spells to have the Casting Time of the First Level, and lowered the damage on the later levels(not that much, but still some)
so expect it to be finished quite soon
oh, and i have remade Warrior, so instead of Bash he now has Charge(like Fighter)
update bump, current BETA verison