War of the Alliances (Altered melee map)
Features:
Alliance (Humans, Dwarfs, Elves and Gnomes) VS. Horde (Orcs, Trolls, Taurens and Goblins)
Fixed attack values;
Complex and precise tool tips;
Aquatic units;
No heroes or items;
Large gaps between trees;
3 game modes;
Maximum food limit: 300;
No resources lost by upkeep;
Various different units (Alliance: 25/ Horde: 29)(This values may be changed in the future).
Game Dynamics:
The map is played in teams of up to 3 players. All units belong to the team leader, but other players in the team can control those units. In the beguinning it's quite useless, because you don't need help to control just 6 workers and a command center. But it become a interesting thing when you want to command 150, 200 or 250 units to build an expansion, invade a enemy and defend your base from a invasion at the same time.
On 2 of the game modes each player will receive an unique unit, a commander. this unit represents this player. In the first game mode you lose the game when your commander dies, and the team lose when they have no more commanders. In the other mode, the team can play without their commanders, but those units are much powerful, and you don't want to lose it if your enemies still having.
On the third game mode, there is no commanders.
The map have a fast gathering, you can extract 250 lumber of each tree, 3500 per gold mine with up to 5 workers inside it at the same time.
Build, train , upgrade and make researches very fast.
Units and buildings have small values of health.
Attack damage fixed.
Units can walk between the trees and structures can be builded inside forests.
All tooltips shows you exactly what this unit can do, so you will train only what you realy need.
Development Team and Their Functions:
Kuritany >>> Units, Abilities, Terrain and Ideas
TokiZR >>> Triggers, Jass, Abilities and Terrain
Team new members: we need an Icon Maker and a Modeler.
Any idea can help.
We need a better name for the map.
Features:
Alliance (Humans, Dwarfs, Elves and Gnomes) VS. Horde (Orcs, Trolls, Taurens and Goblins)
Fixed attack values;
Complex and precise tool tips;
Aquatic units;
No heroes or items;
Large gaps between trees;
3 game modes;
Maximum food limit: 300;
No resources lost by upkeep;
Various different units (Alliance: 25/ Horde: 29)(This values may be changed in the future).
Game Dynamics:
The map is played in teams of up to 3 players. All units belong to the team leader, but other players in the team can control those units. In the beguinning it's quite useless, because you don't need help to control just 6 workers and a command center. But it become a interesting thing when you want to command 150, 200 or 250 units to build an expansion, invade a enemy and defend your base from a invasion at the same time.
On 2 of the game modes each player will receive an unique unit, a commander. this unit represents this player. In the first game mode you lose the game when your commander dies, and the team lose when they have no more commanders. In the other mode, the team can play without their commanders, but those units are much powerful, and you don't want to lose it if your enemies still having.
On the third game mode, there is no commanders.
The map have a fast gathering, you can extract 250 lumber of each tree, 3500 per gold mine with up to 5 workers inside it at the same time.
Build, train , upgrade and make researches very fast.
Units and buildings have small values of health.
Attack damage fixed.
Development Team and Their Functions:
Kuritany >>> Units, Abilities, Terrain and Ideas
TokiZR >>> Triggers, Jass, Abilities and Terrain
Team new members: we need an Icon Maker and a Modeler.
Any idea can help.
We need a better name for the map.