- Joined
- Aug 26, 2007
- Messages
- 107
I am making a map and using the following models:
I tried the following tutorial:
But it didn't work. It made my units run through the walls, instead of on top of them, any ideas?
Last edited:
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You can resize ramps in the Normal WE by just changing the scaling values within the object editor. Also if you set the fixed rotation value to -1 you will be able to rotate it as a normal doodad and still have units walk upon it. The tutorial that you mentioned before does work but you must used a ramp/bridge and put a different model on it and use pathing blockers. Make sure you have set the pathing to none. If you have used a normal doodad, not ramp/bridge, then making them walkable will cause the unit to walk through them not on top of them, as is the case with your problem.
I think you should remake the wall your are doing with a model based of a bridge or ramp. It should solve your problem.
