I have used the castle walls from the UTM to create a castle for a mini-game in my campaign. During a cinematic, I pan the camera across the wall and there is a spot on the wall that "shimmys". I'm not sure how to describe it, but I uploaded a video to youtube that shows it:
http://youtu.be/jyr8FtSqI4U
It starts around second 7. It's both on the left and right of the gap, on the same place on both walls. The walls have no shadow.
I have played around with the alpha tile, but that doesn't seem related. The alpha tile puts the terrain into the model (so you can walk on top of it, for example). But I tried flattening the terrain out so that wasn't an issue and the bug still occurred.
Does anyone have any idea what causes this or how I can fix it?
Thanks,
Darwin
http://youtu.be/jyr8FtSqI4U
It starts around second 7. It's both on the left and right of the gap, on the same place on both walls. The walls have no shadow.
I have played around with the alpha tile, but that doesn't seem related. The alpha tile puts the terrain into the model (so you can walk on top of it, for example). But I tried flattening the terrain out so that wasn't an issue and the bug still occurred.
Does anyone have any idea what causes this or how I can fix it?
Thanks,
Darwin