I want a bunch of spiders to climb over a wall. I used a doodad wall and the alpha tile so that the spider walks over the wall as required.
My problem: The spiders' pitch and/or roll does not put it on its side. In other words, the spider remains flat and walks up the wall. What I want is for the spider to be on its side.
I changed the unit's maximum pitch and roll to 90 degrees. In the world editor, when I place the spider it looks perfect. But when I play the game, the spider is flat again (as if walking on flat terrain).
Does anyone know why pitch and roll wouldn't work on a unit? I'm using its normal movement commands, not using a projectile system or triggered-movement.
My problem: The spiders' pitch and/or roll does not put it on its side. In other words, the spider remains flat and walks up the wall. What I want is for the spider to be on its side.
I changed the unit's maximum pitch and roll to 90 degrees. In the world editor, when I place the spider it looks perfect. But when I play the game, the spider is flat again (as if walking on flat terrain).
Does anyone know why pitch and roll wouldn't work on a unit? I'm using its normal movement commands, not using a projectile system or triggered-movement.