- Joined
- Nov 17, 2010
- Messages
- 1,266
I have an area of my map where spiders come out of caves, out of holes, and climb down some rocks. I don't want my heroes to be able to walk into the caves so I put pathing blockers. I then changed the spiders movement to flying so they can 'walk' on the blocked areas.
The problem is that the units basically ignore their collision size since they are 'flying'. It looks like the heroes are standing inside the spiders when they attack because some of them are scaled up. How can I make it so the units are standing an appropriate distance away when attacking?
Here is a picture of the area I'm talking about.
Here you can see two units standing inside the spider. There are other spiders about half this size that cause the same problem (maybe even worse)
The problem is that the units basically ignore their collision size since they are 'flying'. It looks like the heroes are standing inside the spiders when they attack because some of them are scaled up. How can I make it so the units are standing an appropriate distance away when attacking?
Here is a picture of the area I'm talking about.
Here you can see two units standing inside the spider. There are other spiders about half this size that cause the same problem (maybe even worse)