This is a project I've been wanting to do for a while but only just got back into wc3 again recently. over the last week I put together some test maps and designed some terrain, as that is my specialty, and thought up a load of ideas for game mechanics but this is a project I know is near to impossible to make on my own so I have come here to recruit a team.
what I am looking for:
-any one who can write jass/advance triggers
- WherewolfTherewolf
- Ebisux
-any one who can help with the terrain, weather come up with ideas or actually build it
- Blindman
- WherewolfTherewolf
- Ebisux
-Modelers and animates (though most the terrain stuff is done but ideally I can find the worriers off somewhere, but only looking for decent high res stuff, they probably wont have animations I would like. The Creatures will most probably have to be made from scratch)
- Modhell
- Ebisux
-play testers/hosts or who have access to bot hosts (as my Internet rubbish)
what this project will be:
on a whole this is an attempt at making a Shadow of the Colossus Themed puzzle/action game. The idea is you a bunch of 4 players, with the possibility of 8 observers and maybe alternative game play where one person controls the creature (adding re-playability), fight enormous creatures but the fight are far more puzzle based with different ways of killing them. each fight will be heavily scripted so that it makes it interesting and a challenge.
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Current game Mechanics
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These are all just ideas but:
- There is two classes ranged and Close of which you get to chose at the beginning, both have there roles but neither is essential to kill the creatures.
- Each character has two attacks the main, the normal attack of wc3, will do little or no damage to each creature but merely work as a distraction tool and make the creature follow them and can be used for various puzzles. the second attack will be a charged attack, it will take a few moments to charge this attach this is the one that can hurt the creatures. This instantly adds some kind of skill to even hurting them.
- There will only be 1-3 creatures on each map to stop over crowding and allowing high quality maps, and vast amounts of imports should it be needed. with maybe a couple death match arenas just to add re-playability to each map
- Camera, now this is going to be one of the most important and hardest parts of the map, I'm thinking of having an adaptive camera that is practical but gives you a visual experience, as the plain wc3 one is rather bland and dose not allow for depth of action. there will be static cams for those who don't want to use it as not to alienate anyone.
- Abilities are going to have three levels and each class will have a selection of ones unique to each class and some that both can have. The idea will be you pick them at the beginning and you have a set amount of points to spend and each one gets you a level in each power but you are limited to 4 powers.
- Preset abilities each character will have 2 preset abilities one will be the charge attack and the other will be jump, jump will only be activated when they are in certain regions and will be a mechanic for platforming, also can be used for other purposes if necessary.
- no real need for a save system but I'm thinking about a character customization feature as making cloaks, helmets, swords, bows and other customizable bits are hardly an effort and simply add another depth of the game so some people might want to save a set up, but again no need as there is no leveling only a possibility
- I have very little knowledge on this front, but if hosted through a bot is it possible to keep a time variable from the game and store it on the bot (like on the current risk generation) and add a competitive time records thing going on.
Here are some screens of the stuff I've made to start to give an idea of what style game I'm going for.
Ok here is a basic background on this map and the first Beast
back ground:
This race of people who segregated their land from the rest of the world, using the desert shrine as a source of power and being the only way into the land, became really powerful. with their magic they were going to start a war on the world and destroy all who opposed them. After doing said magical thing like finding the stone of what ever and the blood of the something Eagle and getting all the towns folk to join in the incantations of the the forbidden kind and all that, they bring these stone statues they have made of each creature to life. They first had to learn how to control these creatures before they could start their war, but the powers they had used to bring these to life was not theirs but a greater being(a god of some form) that could not take form and used them to do his bidding, (there are allot of blanks in here but you should be getting the idea) he then takes control of his creatures and sets about destroying the people. But it then underestimated how powerful the humans were, after a great battle on the verge of being wiped out in a last act of defiance they manage to imprison them in the lands by using the power of the shrine, they used the shield they had made and used it to block the creatures from the greater being, leaving them to wounder the lands aimlessly with minds made for war, they are not peaceful creatures.
The first creature was made to be an amphibious destroyer, once guarding the lake that lay at the mouth of the mountain pass now imprisoned by only its stupidity swims through the lake killing all who should make for the mountain pass. stands in the wake of the watch towers of the city and cannot be harmed whilst submerged in water as it passes a huge electrical current through the water it swims through. sitting on the edge of a greater lake this creature is only held by a simple dam.
what I am looking for:
-any one who can write jass/advance triggers
- WherewolfTherewolf
- Ebisux
-any one who can help with the terrain, weather come up with ideas or actually build it
- Blindman
- WherewolfTherewolf
- Ebisux
-Modelers and animates (though most the terrain stuff is done but ideally I can find the worriers off somewhere, but only looking for decent high res stuff, they probably wont have animations I would like. The Creatures will most probably have to be made from scratch)
- Modhell
- Ebisux
-play testers/hosts or who have access to bot hosts (as my Internet rubbish)
what this project will be:
on a whole this is an attempt at making a Shadow of the Colossus Themed puzzle/action game. The idea is you a bunch of 4 players, with the possibility of 8 observers and maybe alternative game play where one person controls the creature (adding re-playability), fight enormous creatures but the fight are far more puzzle based with different ways of killing them. each fight will be heavily scripted so that it makes it interesting and a challenge.
====================================================================================================
Current game Mechanics
====================================================================================================
These are all just ideas but:
- There is two classes ranged and Close of which you get to chose at the beginning, both have there roles but neither is essential to kill the creatures.
- Each character has two attacks the main, the normal attack of wc3, will do little or no damage to each creature but merely work as a distraction tool and make the creature follow them and can be used for various puzzles. the second attack will be a charged attack, it will take a few moments to charge this attach this is the one that can hurt the creatures. This instantly adds some kind of skill to even hurting them.
- There will only be 1-3 creatures on each map to stop over crowding and allowing high quality maps, and vast amounts of imports should it be needed. with maybe a couple death match arenas just to add re-playability to each map
- Camera, now this is going to be one of the most important and hardest parts of the map, I'm thinking of having an adaptive camera that is practical but gives you a visual experience, as the plain wc3 one is rather bland and dose not allow for depth of action. there will be static cams for those who don't want to use it as not to alienate anyone.
- Abilities are going to have three levels and each class will have a selection of ones unique to each class and some that both can have. The idea will be you pick them at the beginning and you have a set amount of points to spend and each one gets you a level in each power but you are limited to 4 powers.
- Preset abilities each character will have 2 preset abilities one will be the charge attack and the other will be jump, jump will only be activated when they are in certain regions and will be a mechanic for platforming, also can be used for other purposes if necessary.
- no real need for a save system but I'm thinking about a character customization feature as making cloaks, helmets, swords, bows and other customizable bits are hardly an effort and simply add another depth of the game so some people might want to save a set up, but again no need as there is no leveling only a possibility
- I have very little knowledge on this front, but if hosted through a bot is it possible to keep a time variable from the game and store it on the bot (like on the current risk generation) and add a competitive time records thing going on.
Here are some screens of the stuff I've made to start to give an idea of what style game I'm going for.
Ok here is a basic background on this map and the first Beast
back ground:
This race of people who segregated their land from the rest of the world, using the desert shrine as a source of power and being the only way into the land, became really powerful. with their magic they were going to start a war on the world and destroy all who opposed them. After doing said magical thing like finding the stone of what ever and the blood of the something Eagle and getting all the towns folk to join in the incantations of the the forbidden kind and all that, they bring these stone statues they have made of each creature to life. They first had to learn how to control these creatures before they could start their war, but the powers they had used to bring these to life was not theirs but a greater being(a god of some form) that could not take form and used them to do his bidding, (there are allot of blanks in here but you should be getting the idea) he then takes control of his creatures and sets about destroying the people. But it then underestimated how powerful the humans were, after a great battle on the verge of being wiped out in a last act of defiance they manage to imprison them in the lands by using the power of the shrine, they used the shield they had made and used it to block the creatures from the greater being, leaving them to wounder the lands aimlessly with minds made for war, they are not peaceful creatures.
The first creature was made to be an amphibious destroyer, once guarding the lake that lay at the mouth of the mountain pass now imprisoned by only its stupidity swims through the lake killing all who should make for the mountain pass. stands in the wake of the watch towers of the city and cannot be harmed whilst submerged in water as it passes a huge electrical current through the water it swims through. sitting on the edge of a greater lake this creature is only held by a simple dam.
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