- Joined
- Dec 3, 2012
- Messages
- 117
Making some quests for my map and I've come across a problem whilst giving the person a series of messages through "game - Text message " and putting waits between these messages ending in creating and showing a dialog with 2 buttons "Yes, No" now, this all works fine without the waits, but when I added the waits, somehow the dialog doesnt (always) show. Sometimes it does, sometimes it doesn't which makes no sense at all to me.
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Actions
- Set TEMPInteger = (Player number of (Owner of (Casting unit)))
- Set TEMPPlayerGroup = (Player group((Owner of (Casting unit))))
- -------- Taking the Test --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- QUESTJobChangeQuests[TEMPInteger] Equal to 1
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Then - Actions
- Game - Display to TEMPPlayerGroup the text: |cffffcc00Examiner:...
- Wait SETTINGSQuestMsgDelay seconds
- Game - Display to TEMPPlayerGroup the text: |cffffcc00Examiner:...
- Wait SETTINGSQuestMsgDelay seconds
- Game - Display to TEMPPlayerGroup the text: |cffffcc00Examiner:...
- Wait SETTINGSQuestMsgDelay seconds
- Game - Display to TEMPPlayerGroup the text: |cffffcc00Examiner:...
- Wait SETTINGSQuestMsgDelay seconds
- Game - Display to TEMPPlayerGroup the text: |cffffcc00Examiner:...
- Dialog - Clear DIAQIzluSwordsmanQ[TEMPInteger]
- Dialog - Change the title of DIAQIzluSwordsmanQ[TEMPInteger] to |cffffcc00Go to tra...
- Dialog - Create a dialog button for DIAQIzluSwordsmanQ[TEMPInteger] labelled |cfff5f5f5Yes|r
- Set DIAButtons[(TEMPInteger + 12)] = (Last created dialog Button)
- Dialog - Create a dialog button for DIAQIzluSwordsmanQ[TEMPInteger] labelled |cfff5f5f5No|r
- Set DIAButtons[(TEMPInteger + 18)] = (Last created dialog Button)
- Wait SETTINGSQuestMsgDelay seconds
- Dialog - Show DIAQIzluSwordsmanQ[TEMPInteger] for (Player(TEMPInteger))
- Else - Actions
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If - Conditions