Wait timers wont work

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Level 12
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Jul 17, 2013
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ugh so i was told to use timers instead of waits but they dont seem to work. Let me show you my triggers

  • barlog
    • Events
    • Conditions
    • Actions
      • Hero - Drop Torch 0920 <gen> from Aragorn 0001 <gen>
      • Hero - Drop Torch 0920 <gen> from Legolas 0004 <gen>
      • Hero - Drop Torch 0920 <gen> from Gandalf the Grey 0002 <gen>
      • Hero - Drop Torch 0920 <gen> from Boromir 0003 <gen>
      • Hero - Drop Torch 0920 <gen> from Gimli 0005 <gen>
      • Hero - Drop Torch 0920 <gen> from Pippin 0009 <gen>
      • Hero - Drop Torch 0920 <gen> from Merry 0008 <gen>
      • Hero - Drop Torch 0920 <gen> from Frodo 0007 <gen>
      • Hero - Drop Torch 0920 <gen> from Sam 0006 <gen>
      • Item - Remove Torch 0920 <gen>
      • Unit - For Gandalf the Grey 0002 <gen>, Ability Flame of Arnor [W] , Hide ability: True
      • Set TempLoc = (Random point in itemy dla barloga <gen>)
      • Item - Create Lightning at TempLoc
      • Custom script: call RemoveLocation (udg_TempLoc)
      • Set TempLoc = (Random point in itemy dla barloga <gen>)
      • Item - Create Elvenwater at TempLoc
      • Custom script: call RemoveLocation (udg_TempLoc)
      • Wait 10.00 seconds
      • Trigger - Turn on spellbar <gen>
      • Trigger - Turn on spellbar1 <gen>
      • Countdown Timer - Start timer10[1] as a One-shot timer that will expire in 55.00 seconds
      • Trigger - Turn off (This trigger)
  • [trigger]
  • Untitled Trigger 011
    • Events
      • Time - timer10[1] expires
    • Conditions
    • Actions
      • Set TempLoc = (Random point in itemy dla barloga <gen>)
      • Item - Create Elvenwater at TempLoc
      • Custom script: call RemoveLocation (udg_TempLoc)
      • Countdown Timer - Start timer10[2] as a One-shot timer that will expire in 10.00 seconds
  • [trigger]
  • Untitled Trigger 011 Copy
    • Events
      • Time - timer10[2] expires
    • Conditions
    • Actions
      • Set TempLoc = (Random point in itemy dla barloga <gen>)
      • Item - Create Elvenwater at TempLoc
      • Custom script: call RemoveLocation (udg_TempLoc)
      • Countdown Timer - Start timer10[3] as a One-shot timer that will expire in 8.00 seconds
  • [trigger]
  • Untitled Trigger 011 Copy Copy
    • Events
      • Time - timer10[3] expires
    • Conditions
    • Actions
      • Set TempLoc = (Random point in itemy dla barloga <gen>)
      • Item - Create Elvenwater at TempLoc
      • Custom script: call RemoveLocation (udg_TempLoc)
      • Countdown Timer - Start timer10[4] as a One-shot timer that will expire in 8.00 seconds
  • [trigger]
  • Untitled Trigger 011 Copy Copy Copy
    • Events
      • Time - timer10[4] expires
    • Conditions
    • Actions
      • Set TempLoc = (Random point in itemy dla barloga <gen>)
      • Item - Create Lightning at TempLoc
      • Custom script: call RemoveLocation (udg_TempLoc)
      • Countdown Timer - Start timer10[5] as a One-shot timer that will expire in 8.00 seconds
  • [trigger]
  • Untitled Trigger 011 Copy Copy Copy Copy
    • Events
      • Time - timer10[5] expires
    • Conditions
    • Actions
      • Set TempLoc = (Random point in itemy dla barloga <gen>)
      • Item - Create Lembasbread at TempLoc
      • Custom script: call RemoveLocation (udg_TempLoc)
      • Countdown Timer - Pause timer10[5]
      • Countdown Timer - Pause timer10[1]
      • Countdown Timer - Pause timer10[3]
      • Countdown Timer - Pause timer10[2]
      • Countdown Timer - Pause timer10[4]
      • Custom script: call DestroyTimer(udg_timer10[5])
      • Custom script: call DestroyTimer(udg_timer10[1])
      • Custom script: call DestroyTimer(udg_timer10[3])
      • Custom script: call DestroyTimer(udg_timer10[2])
      • Custom script: call DestroyTimer(udg_timer10[4])
Thats all only the first timer works rest doesnt work i get the action
ditions
Actions
Set TempLoc = (Random point in itemy dla barloga <gen>)
Item - Create Elvenwater at TempLoc
Custom script: call RemoveLocation (udg_TempLoc) and then nothing happens
 
No, it doesn't require coding in lua. Just copy the lua script into its own trigger, then use wait-game time second as shown in the gui example.
 
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