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Vuen's D&D Titanhex Edition

Submitted by Titanhex
This bundle is marked as approved. It works and satisfies the submission rules.
10/20/2013 MOST RECENT UPDATE: Did a lot of bug fixes, added some more heroes and units as well. Added a new class, Gambler.

As well, this is the unprotected version of Vuen's for those who want to modify it freely. To get the version to host on Battlenet I suggest going to MakeMeHost.com.

06/13/2012 RECENT UPDATE: Many bug fixes

A few extra camera movements and better angle added. Darkness commands and other advanced commands for DMs have been added.

The ability to tint, color, and size your character as a player has been added.

The biggest change though is the newly introduced skill system, which allows players to choose their class after choosing the model of their hero. This gives them more freedom to get a class set they like alongside a hero they want, and adds a lot more models to the mix.

The class system works like this:

You pick your class, upgrade your skills, and level and add your skills all with the same prefix, +. You must pick a class before picking skills. F9 has all the classes and their skills. Typing the disp command next to the skills shows you the skills descriptions.

Players have 5 regular skills and 2 ultimates, and can subclass at the default level of 10. Subclasses let a player pick a second class to learn skills from.

Bigger than this though is the ability for DMs to create classes fast and easily! There are 4 commands to know.

cskill# # skillname
cclass # classname
cgear # classtype/gear list
publish #

Now all the numbers between the spaces represent a class number (1-9). Setting all things to 1 makes it so the class in slot 1 recieves those specifications.

cskill(#) the # represents what skill slot. 1-7. 1-5 are your typical skills learned at level 1 and intervals of 2, and 6 and 7 are your ultimate learned in intervals of 5. (Heroes can only learn 1 ultimate unless given by a DM.)

Publish # publishes that class the quest board, letting players see and pick classes you make!

There's also the ^ and * commands, which set skill and stat points for players. Great for rewards!

DESCRIPTION:

Vuen's D&D has been a staple in the WC3 Roleplay arena for quiet some time.

Vuen himself has praised this new Grand Project via email. His inspiration and ideas have been continued in this newest version of Grand Project, a resurrection of the old mod from 2008.

"Credits go to:"


Models & Skins
PyramidHe@d
Sellenisko
R.A.N.G.I.T.
DanvanOllius
13lur
donut3.5
67chrome
War_Golum
The_Silent
Hamsta
Sunchips
RaidonGod
Forgotten_Warlord
Usedwell
Tr!KzZ
Lord_T
expresso
Celestea
JetFangInferno
�-Revellion-�
Kitabatake
Red Fox
dipEX!
Bolthan
Callahan
Elenai
gookywooky
DonDustin
Mc!
WILLTHEALMIGHTY
jigrael
Dionesiist
Turiel
Norinrad
Juice_F
Bart_Illidan
Nasrudin
Hueter
Ket Gosolov
obs3rv3r

Code:
Adikutz
Kricz
Vexorian
Rising_Dusk
Anitarf
Berb
grim001


The purpose of this map:


This is a versatile sandbox that allows up to 3 DMs to create their own world, story, adventures, and game play elements in real time. 7 hero slots are also open to allow an immersing roleplay experience where the heroes are challenged by obstacles created by the DMs and encouraged to interact with their fellow players and surroundings.

While primarily for roleplay purposes, this map is limited only by your imagination. Even with just 1-2 DMs the game can be used to create a beautiful world where characters made by the players interact with one another. Use it to plot out your own RPG or WC3 minigames.

With some ingenuity you could create an AoS, Tag, oRPG, Dungeon Crawler, Arena, etc. or switch between any of those, all with roleplay elements involved.

Inside all commands are documented for DMs. Features include: Collision; Fly Height; Modification to MSPD, ASPD, DMG, Armor, Hero Stats, Mana and Life; Bonus Duplication; Modification to Terrain Tilesets and Height; Custom Hero Inventory that can be specified; A ressurection system that can be altered; full JASS and vJASS spells on 95% of the 32 heroes; 4 Spells per hero done in 5/5/5/3 style; 1000 level cap; Spell Add; GUI with many units customized and standard; GUI to click for commands; Doodad and Destructable placement and modification; GUI for doodads and doors; Attachments for units; An RP chat system; Weather Regions set by the DMs; Plus more . . .

Now the semi-boring stuff.

"Thanks to:"
I would like to thank Kricz for helping me fix the bug in the inventory system provided by him. I'd also like to thank Orlandeau for redoing the terrain and providing countless hours and assistance, especially with the items. I'd like to thank Adikutz as well, since he provided a few spells for the map on request.
watermelon1234, Bribe, and Berb all deserve mention for answering my vJASS related questions.

I'd like to thank Clan DnDE, especially Zhou_Yu, Undead_Ravager and The_Master_Lich as well as Marut on USEast for helping me and staying interested in the project. They have been involved since the beginning.


That being said, enjoy the map!

A note: This map has become primarily code either modified or done by me. A lot of the code has been touched up by my hands to make it optimal (Lots of BJs to fix), but by using a base provided by Vuen. Vuen has even allowed me to change it's name if I so wish. An email of his approval can be provided.

[​IMG][​IMG][​IMG]

Keywords:
Vuens, DnD, D&D, Dungeons, Dragons, Roleplay, Titanhex, sotdrp, furries, fursicution, Grand, Project, DM, Heroes, JASS, Spells, Advanced, TE, Fina
Contents

Vuen's D&D Titanhex Edition (Map)

Reviews
Moderator
09:43, 17th Jun 2011 -Kobas-: Status: Approved Can be useful.
  1. 09:43, 17th Jun 2011
    -Kobas-:
    Status: Approved
    Can be useful.
     
  2. john2_gadi

    john2_gadi

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    Improve It.

    Use some hide buttons and please add some screen shots... improve the description. also create a hide button for that "Models & Skins".

    Will I'll try this one..
     
  3. light bolt30

    light bolt30

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    Use these BB Codes to help you improve that description, no one wants to read a wall of text and also fix up the hidden tags.
     
  4. Titanhex

    Titanhex

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    Fixed it up, it should be more than satisfactory for anyone interested in the map. Looking forward to hearing people's opinions.
     
    Last edited: Sep 16, 2010
  5. Greatman

    Greatman

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    there are invisible units called xe units evewhere and that kinda ruins the game.

    anyway it is still a nice game so +rep
     
  6. Titanhex

    Titanhex

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    Thank you! Those xe units are the last thing for me to fix, then everything should hopefully be clear.

    My theory is that they're tied to the swordsman for non-yellow and red, but I haven't had much of a chance to test. Perhaps you could tell me if there was a swordsman in your game when you played?
     
  7. lordgriffen

    lordgriffen

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    I got a large number of xe units while I was DMing with a player who had a Summoner. I'm going to be testing a bunch of other heroes here pretty soon, so I'll update later.

    Edit: Ok, so, I didn't test with too many heroes. The spawning doesn't seem to be affected by player slots, selected heroes, or spawned units. I see no pattern at all with the xe units' spawning.
     
    Last edited: Sep 20, 2010
  8. Greatman

    Greatman

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    There was no swordsman while i was playing :vw_wtf:
    We had a vampire and a panda where 2 of the pandas abilitys where not working (don,t remember the names sry)
     
  9. Titanhex

    Titanhex

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    You're right, Guillotine Fist isn't doing the damage, it's only doing the kill. I'll get it fixed. Otherwise all his other skills seem to be working fine.

    As for the XE bug that's still a mystery. One that defies explanation. If I knew how to generate it I could definitely pinpoint it. Unfortunately it won't generate in a single player game. :\
     
  10. zack339

    zack339

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    this game rocks it has no reson to even have to explain why this gets 5/5 11/10 this game is unforseable the futer is never clear espasaly when your playing in some one elses dungeon inside ther mind brot before you to lute pillage and get into the true fell of fanticy role playing RPG "best of the best it beets all other game becouse its never the same map"
     
  11. Avex

    Avex

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    Glad to see you guys kept it up, good luck.
     
  12. thestrongdwarf

    thestrongdwarf

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    awsome 5/5
    but it crashes sometimes in the middle of the game
     
  13. DarkDeity

    DarkDeity

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    Has anyone found a workaround or something to the XE unit bug?! I really want to use this version when I host DnD but that bug just makes it unplayable for me.
     
  14. pregomal

    pregomal

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    i have the same XE UNIT bug.
     
  15. MiniMackeroni

    MiniMackeroni

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    Came in contact with Titan over Skype, been doing repeat testing in finding the cause.
     
    Last edited: Sep 3, 2011
  16. Titanhex

    Titanhex

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    If people are still intereted in this map let me know. I've recently fixed the XE bug.
     
  17. Cataclysmic

    Cataclysmic

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    The map overall is very nice, the only thing thats keeping me of playing is the XE unit bug. im still intrested in the map!
     
  18. Titanhex

    Titanhex

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    Updated with the fixed version. Several more bug-fixes will occur when I get the opportunity.
     
  19. Cataclysmic

    Cataclysmic

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    Now my rping life is improved greatly, thanks!