I have worked on this missle engine for 2 months now and start the first official beta today.
Please post feedback, critism, pros, cons, bugs, etc.
Thanks all for your patience!
And thanks for downloading.
Preview image by Furby. Thanks a lot!
I've updated the testmap and added a second spell.
There is a lot of improvements in version 0.1.7 and I plan to make it even faster and even more modular. I also plan to create an easy to understand API.
Changed all constants (TRUE, FALSE) to true/false
Changed interval to 0.03125
Fixed object leaks
Performance improvements on MissileMovement: Less object generation
Merged MissileLocHelpers to Missile<type>Target
Removed HomingMissile wrapper
Added second spell (Rain of Fire)
Removed Libraries from Modules
Changed name to Missile.
Completely remade in modules, supports now a lot of optional stuff.
Added SpellHelper, fixed a lot of problems, made the Miranas Arrow example WAY more powerful to show what this system is able to be capable of.
11:02, 25th Feb 2016
Reason for re-review:
Nowadays the spell section is packed full of missile systems from different authors, therefore a more qualified
moderator comment than "this is neat stuff" is required. There is keen...
Honestly it makes it so much easier for modders to do great things plus it allows for a lot of things which were not possible before.
If people were doing Reforged only content I would be annoyed, but we're talking about classic wc3 here which anybody with a valid license can play and upgrade all the time.