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Villager 255 Animations

Submitted by Graber
This bundle is marked as approved. It works and satisfies the submission rules.
UPDATED
I have updated the model mesh now i think it looks better, added some CUSTOM ATTACHMENT points the highlighted parts contains the new ones, now u can add a complete set of armour on the villger.
New attachemts points names are: Gold Left, Gold Right, First Left, First Right, Second Left, Scond Right.
[​IMG]

I have tryed to add more animations and i get error and more then 255 doesnt save i dunno why, if so i can make a second part with other animations.

I wanted to upload a model that has many animations and i think the most useful model will be the Villager model to use in RPG maps or something.

I have noticed when played Attack - 7 animation the hidden objects are appreaing, they should be inv.

IMPORTANT

Use this to play any animation u want even the walk animations when u stand or any animation when u move:
  • Custom Script: call SetUnitAnimationByIndex( unit name, number )


-the unit name is the unit name in JASS
-the number is the animation that starts from 0
-can play even the walk animation when u stand
-can play any animation even if the unit is moveing


Animation Guide:

Stand Victory 27-37 are animations when u sit on a stone bench: Dalaran->Props->Stone Bench
Attack Morph 27-30 are some shield attacks.
Stand Victory 22-23 are some mount animations for horse with no rider u will have to use some triggers to make them work good for now.
Attack Throw 6-7 are bow animations.
Stand Victory 41-66 are guns animations.
Stand Victory 67-70 are hang animations.
Stand Victory 71-76 are cross animations.

Keywords:
Villager, Peasant, Work
Contents

Villager 255 Animations (Model)

Villager 255 Animations (Model)

Reviews
Moderator
09:39, 24th Mar 2011 anarchianbedlam: amazing animations and you really put a lot of effort into this. but the mesh on the bag should be fixed and the model would really benefit from attachment points. EDIT: remove the imported blank "white"...
  1. Graber

    Graber

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    Maybe u can hope that for starcraft 2.

    But how about a villager model for starcraft 2? I mean a colonist or something.

    I remeber i had a model witch was more then 255 animtions, this model might have a bug or something.
     
  2. Crigges

    Crigges

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    Mhh maybe it is limited by you amount of posts xD
     
  3. Graber

    Graber

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    Damn man every time i want to update the model a wave of lazyness comes in and i say eeee fuck it.... lol
     
  4. Code_Name_XXX

    Code_Name_XXX

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  5. Sorceress

    Sorceress

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    Does it have sit animation?
    that would be a really cool add for cinematic scenes.
     
  6. leventopoulo

    leventopoulo

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    For the love of god! what number is the sitting animation!?!? I've been searching for hours!
    Splendid work by the way! A straight 5/5 for you mate!
     
  7. Gekigengar

    Gekigengar

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  8. leventopoulo

    leventopoulo

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    thanks mate! ;) +rep
     
  9. Jackhamme

    Jackhamme

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    This is amazing... Thank you!!
     
  10. Graber

    Graber

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    The model still needs alot of animtions like" SWim, eat, drink but the 3ds max file with the model is havy buged and it gets on my nervs...
     
  11. Gekigengar

    Gekigengar

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    more importantly, it needs a "Tumble/dodge Roll" animation.
     
  12. Graber

    Graber

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    dude with he custom script call set unit anim u should be playing animations even if the unit is moveing.
     
  13. Gekigengar

    Gekigengar

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    ??????
     
  14. Dreacon

    Dreacon

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    Thanks for a reply, Graber. Indeed, with custom script call set uni animation it s h o u l d be playing but for some odd reason it does not. I hope it is not too much to ask for you to take a brief look. Perhaps it does not appear in your system at all. I uploaded a simplified version of what I want to do:
    A villager should pick-up a box (animation 202) in one spot, then carry it (animation 232) to another place and drop it there (animation 203).
    The problem is that ordering a unit to move cancels "call SetUnitAnimationByIndex(udg_unit,232)".

    For the record, problem seems to persist whatever animation is chosen (playing guitar etc.). I really don't understand what is going on with it.. but I really need to fix it. Your villager animations are central what I am trying to create - a natural village environment where people work, move around etc.
     

    Attached Files:

    Last edited: Jan 5, 2013
  15. GreeN!X

    GreeN!X

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    This has soo many animations, that it's already too much.. :/
     
  16. Graber

    Graber

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    If i was not bug blocked at 255 animations, today we could had a 1000 animations villager haha.
     
  17. Dreacon

    Dreacon

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    So, there is really no way to use the animations while moving? Have you tried it yourself? Do you encounter the problem too?
     
  18. HammerFist132

    HammerFist132

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    yes there is, but cannot be done in gui, you must use jass/custom script, I think it is described in first post how to do it.

    Man so awesome models, and this gym animation xD, how did you got idea for all this deadlift, abs xD +rep
     
  19. Rubenishere

    Rubenishere

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  20. Graber

    Graber

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    Rumors says that there can be somewhere in the future an Arthas with many animations...if he is not flushed to the toilet in the process...

    [​IMG]